Naruto, War Arc (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Naruto Uzumaki[edit]

Medium humanoid (Uzumaki), chaotic good


Armor Class 21 (Natural Armor)
Hit Points 212 (25d8 + 100)
Speed 65 ft. (75 ft. in Initial Release, 90 ft. in Tailed Release)


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 18 (+4) 12 (+1) 12 (+1) 14 (+2)

Saving Throws Con +11, Cha +9
Skills Acrobatics +11, Animal Handling +8, Athletics +9, Performance +9, Persuasion +9
Senses passive Perception 11
Languages Common
Challenge 23 (50,000 XP)


Chakra. Naruto has 96 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion/Endurance. When Naruto is targeted by an area effect that lets him make a Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Naruto can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Red Chakra. Some of Naruto's features grant him "red chakra". If his own chakra is less than his red chakra, he must attempt a DC 12 Constitution saving throw at the end of each of his turns. On a failure, he gains 1 level of exhaustion. If he is in Initial Release, the DC becomes 14. If he is in Tailed Release, the DC becomes 16. If he is in Kurama Chakra Mode, the DC becomes 18. These special "red" chakra are counted separately from his normal chakra. He can use this chakra on one Jutsu or spread them across multiple, but he can not spend these points and his own normal chakra points on the same jutsu. This chakra can extend above his chakra point maximum, and is lost at the end of a short rest.

Senjutsu Chakra. Some of Naruto's features grant him "senjutsu chakra". At the end of each of his turns inside initiative that he does not meditate, 2 senjutsu chakra becomes normal chakra. He does not lose senjutsu chakra in this way outside of initiative. Naruto can spend senjutsu chakra as if it were normal chakra. A creature may have a number of senjutsu chakra points equal to a quarter of their chakra point maximum or Wisdom score, whichever is higher unless they have this feature, in which they may have a number equal to their chakra point maximum. If this limit is exceeded, they become petrified and identical to the Sage Creature of the source of the senjutsu until they lose the senjutsu (in this case, a large toad). While Naruto has a number of senjutsu chakra equal to half his normal chakra, he gains the following:

  • Naruto deals an additional 1d10 damage with unarmed strikes.
  • Naruto's reach increases by +5 ft.
  • Naruto's attacks against creatures without a passive Arcana of 15 or higher have advantage.
  • Proficiency in Dexterity (+11) and Wisdom (+9) saving throws.
  • Naruto's attack and damage rolls gain a +1 bonus.

Nature Chakra Sense. While in Sage Mode, Naruto may take the search action as a bonus action. When Naruto takes the search action, he may also attempt a DC 14 Arcana check to locate living creatures and magical effects within 30 feet. He see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Negative Emotion Sense. When Naruto takes the search action while Tailed Release or Kurama Chakra Mode is active, he may also attempt a DC 15 Charisma saving throw to locate living creatures that are evil or are hostile toward another creature within 120 feet. He learns their location that moment and whether they are evil or hostile. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Additionally, this counts as chakra sense for anything that would effect traditional chakra sense.

ACTIONS

Multiattack. Naruto can make 3 unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (5d4 + 4) bludgeoning damage.

Kunai. Thrown Weapon Attack: +11 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Naruto may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

See Naruto's Jutsu

  • DC - 16
  • Attack bonus - +8


Naruto%27s_Nine-tails_chakra_mode.png
Naruto unleashing Kurama Chakra Mode, Source [[1]].

As the Fourth Shinobi World War dawned, Naruto and Killer B were the primary targets of the invading white zetsu army. Rather than allowing them to fight on the front line as the two fighters wished, they were moved to an obscure island in the Land of Lightning under the guise of training each others' jinchuriki powers. Defeating the beast inside him with assistance from the sealed, conscious chakra of his mother, Naruto was able to use the near-complete power of Kurama. Capable of battling even the Fourth Raikage, he was granted time on the battlefield on the basis that very few people could even attempt to stop him. Even with this great strength, it would take the power of something beyond life itself to stand a chance against the greatest threat the shinobi world had ever seen.


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