Narrator (3.5e Prestige Class)

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Then he dodged to the left! Easily moving around the foe's attacks!
—Humnar, Gnome Narrator

Narrators are perfect bard additions to any party, if they can be tolerated. just like many groups, having a constant vocal companion can be hard to enjoy at times, but having one that voices over your actions and narrates you can be even more intolerable. A Narrator is a bard that focuses on a specific bard talent. The ability to assist others. Narrators can do very little by themselves, unlike a powerful wizard or fighter, but partner a Narrator with a Fighter of the same level and it makes the fighter twice as strong.

Becoming a Narrator[edit]

Like the Bard, a Narrator's prime ability score is Charisma. This amplifies his narrating skills and any other abilities he has. Narrators should focus on Intelligence, and place as many skill points as possible into his Perform skill, which governs his abilities.

Entry Requirements
Alignment: Nonlawful.
Skills: Perform (Act) 10 or Perform (Oratory) 8 or Perform (Sing) 10.
Feats: Skill Focus (The Perform skill that you fulfill the prerequisites for above)
Special: You must have assisted someone verbally, in some scenario. Whether telling them to duck, for example, or using a bardic music ability.

Table: The Narrator

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Narration +3
2nd +1 +0 +3 +3 Inspire Competence +1
3rd +2 +1 +3 +3 Narration +5,
4th +3 +1 +4 +4 Inspire Competence +3
5th +3 +1 +4 +4 Narration +7, Bestow Failure
6th +4 +2 +5 +5 Inspire Competence +5
7th +5 +2 +5 +5 Narration +9
8th +6/+1 +2 +6 +6 Inspire Competence +7, Narration of Time
9th +6/+1 +3 +6 +6 Narration +11
10th +7/+2 +3 +7 +7 Inspire Competence +9

Class Skills (6 + Int modifier per level)
Diplomacy, Bluff, Sense Motive, Forgery, Decipher Script.

Class Features[edit]

Narration (Su): A Narrator with 3 or more ranks in a listed Perform skill can use his Narration to aid his allies in combat. The Narrator narrates his actions as a free action. The allies must be within 30ft of the Narrator. The ally must hear the Narrator and the Narrator must be able to see the target. A Narrator can affect a number of allies a round as half his Narrator level, but the Narration bonus is divided between the affected targets. This narration bestows the bonus listed to saving throws against fear and charm affects, and a morale bonus to attack and damage rolls. Narration is a mind-affecting ability.

Inspire Competence (Su): A Narrator of 2nd level or higher with 6 or more ranks in a listed Perform skill can use his narration to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the Narrator. The Narrator must also be able to see the ally. The ally gets the competence bonus on skill checks with a particular skill as long as he or she continues to hear the Narrator’s music. Certain uses of this ability are infeasible. The effect lasts as long as the Narrator concentrates, up to a maximum of 2 minutes. A Narrator can’t inspire competence in himself. Inspire competence is a mind-affecting ability.

Bestow Failure (Su): A Narrator of 5th level can use his narrating skills to fault his enemies. This is a mind affect. The Narrator can use this ability as a free action, but only when not using his Narration ability, otherwise it's a standard action. This can be used on several targets, but the penalty is divided between the targets. The Bestow Failure penalty bestows a luck penalty to attack and damage equal to the Narrator's level plus his Charisma modifier. The targets get a Will Save, DC 10+Narrator level+Cha mod, to resist the affect.

Narration of Time (Su): A Narrator of 8th level learns the ultimate narration ability. By taking a standard action, a full round action if using his other narration abilities, he can slow his enemies and haste himself and his allies. This ability bypasses spell resistance. Targets affected by the slow ability get a will save, DC 10+Narrator level+Cha mod. The Narrator can affect a number of targets with the Narration of Time ability equal to his Charisma modifier. The targets must be within 30ft, must be able to hear the Narrator, and the Narrator must be able to see the targets.

Campaign Information[edit]

Playing a <-Narrator->[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Inspiring allies->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

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