Mutantfolk (5e Race)

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Long ago, those known as mutantfolk were powerful wizards, but now they hide in the darkness. Maybe they're ashamed of their appearances, or maybe they are drawn to the innate magic of the Underdark — perhaps both. Regardless, however, they all have mastery over simple magic and sharp claws, so you'd best not irritate them, eh?
—Nirvad Tallmast, human explorer and guide.

Physical Description[edit]

Each mutantfolk looks unique, but they all have some similar characteristics, for example, they all have ears that resemble those of elves, and they all have pure black eyes.


It is thought that the first mutantfolk were magical experiments to create perfect lifeforms, with the powers of gods. The experiment went horribly wrong though, and the device exploded, sending slime all over the wizards performing the experiment. Slowly, these wizards began to mutate, retaining only a sliver of their powerful spellcasting. Then, they were banished into the Underdark, trying to hide their horrifying mutations.


They have no formal society, and usually travel in packs of bandits or traders in the Underdark. Outside of the Underdark, they usually hide in caves, and rarely venture into the world above their underground homes.

Mutantfolk Names[edit]

Mutantfolk take any names, but they usually name themselves after whatever they first saw when they ventured out of the Underdark, like candle, door, or tree. Among their own kind, they go by names based on distinguishable physical or behavioural characteristics, so a mutantfolk with a single long horn might be known as Longhorn, while a mutantfolk that often chases its own tail might be known as Tail-Chase. The mutantfolk rarely share these names with outsiders, with the exception of trusted friends and longtime allies.

Mutantfolk Traits[edit]

Creatures from the Underdark with incredible intellect, thought to have origins in magical experiments.
Ability Score Increase. Your Constitution score increases by 1 and your Intelligence score increases by 2.
Age. Mutantfolk tend to live around 100 years, and reach maturity at age 10.
Alignment. Each mutantfolk has inclinations towards different alignments, but they tend to be chaotic.
Size. Mutantfolk tend to stand at around the same height as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet. You also have a burrowing speed of 20 feet.
Claws. You are proficient in your unarmed attacks, which are claws that deal 1d4 slashing damage.
Darkvision. Years of hiding and hunting in the Underdark have given the mutantfolk the ability to see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mutant Spells. You know the acid splash cantrip. Once you reach 3rd level, you can cast the mage armour spell once per long rest. Once you reach 5th level, you can cast the web spell once per long rest. Intelligence is your spellcasting ability for these spells.
Languages. You can speak, read and write Common, Undercommon, and one other language of your choice.

Random Height and Weight[edit]

Table: Mutantfolk Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
6′ 0″ +1d4" 100 lb. × (2d4) lb.

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