Musical (5e Variant Rule)

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Musical (Weapon Property)[edit]

A Musical Weapon is a weaponized musical instrument. Depending on your setting, they may be required to be magical, or they may only need to be used by someone who knows how to use them. Only Bards, or someone with the Musical Talent feat, can use a musical weapon, and only if they are proficient in the associated musical instrument.

All musical instruments are ranged weapons. Their normal range is shorter than a traditional range weapon, and they cannot be used at long range. All damage dealt with a musical instrument is magical.

Musical weapons use Charisma as their attack modifier, instead of Strength or Dexterity.

Musical Strike: When using a musical weapon, you can choose to do a musical strike. Each weapon has its own damage and area of effect for a musical strike. You may only do this once per round, and you cannot make a Musical Strike if you moved since the end of your last turn. Once you make a Musical Strike, your speed becomes 0 until the start of your next turn.

Musical Weapons[edit]

Musical Weapons Cost Damage Weight Properties
Flute 15 1d6 piercing 1 lb Light, Two-Handed, Musical, Ranged (35 feet)
Guitar 40 1d6 Piercing 8 lb. Two-Handed, Musical, Range (35 feet)
Kazoo 5 gp 1 Piercing damage < 1 lb Undersized, Musical, Range (20 feet)
Pipe Organ
Small Piano 300 1d10 Piercing 200 lb Heavy, Two-Handed, Musical, Ranged (50 feet)
War Drum 60 1d8 bludgeoning 50 lbs. Oversized, Musical, Two-Handed, Ranged (50 feet)

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