Morfan (5e Creature)

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Medium fiend (demon), anything that's not lawful or good

Armor Class 18 (Natural Armor)
Hit Points 545 (25d20+111)
Speed 50ft

20 (+5) 30 (+10) 30 (+10) 25 (+7) 18 (+4) 30 (+10)

Saving Throws Cha (+24), Wis (+18)
Skills Intimidation(+24), athletics(+24), deception(+24), insight(+18), arcana(+21)
Damage Vulnerabilities Radiant damage (After Morfan takes Radiant damage all his damage resistances are removed for 1 turn)
Damage Resistances All damage from non-magical weapons, Fire damage, Cold damage, Force damage.
Damage Immunities necrotic damage, Psychic damage.
Condition Immunities charmed, frightened, paralyzed, stunned, deafened.
Senses blindsight 200 ft, darkvision 250 ft passive Perception 32
Languages — common, abyssal, celestial.
Challenge 45 (how much your DM gives you XP)

Super-sane. Morfan is perfectly awer he is in a game of just in some fantasy settings.

Dark points. Count; 15

Dark recharge When his dark points drop to 5 or below he can regain 1d6 of dark points.

Dimensional resistance (3/day; 4 dark points). When Morfan fails a saving throw it can decide to warp anything he was supposed to make a saving throw against to another dimension.

Dark matter body. His body is made of dark matter that damage anyone or anything that touches him for 3d8 necrotic damage. If the enemy is wearing armor it slowly decays no-magical armor target takes half of the necrotic damage. ( if he has 0 dark points all damage from this feature is halved)

Magic resistance. Morfan has advantage on saving throws against spells and other magical effects .

Dark matter fluid body.Morfan can control his body in such a way that it acts as a rubber or fluid or booth. He can make himself or parts of his body stiffer(harder) or softer (if harden this gives him +1d6 damage on his attacks made whit unarmed strike)

This feature gives him a regenerative ability that heals him for 4d10 and if he takes damage from Necrotic type he is healed instead

And when he drops to 0 hit points he doesn’t die but keeps fighting and his body disappears if he is brought down to a half of his maximum hit points and he can't do any of his Legendary Actions while his hit points are below 0.

He can stretch his body or only the parts of his body up to 50 ft in diameter.

Dimensional seeing. Morfan can see all dimensions/plains of existence and can warp to all of dose dimensions/plains of existence.

Savage flurry of blows (3 dark points). If he lands a hit whit unarmed strike he can make 2 more attacks whit his unarmed strike.

Dark matter control (2 dark points). Morgan can make his body hotter or colder effectively making half of his necrotic damage into fire or cold damage.


Unarmed strike. Melee Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (1d8 +10 ) damage. (Don't forget: Damage from Dark matter body applies )

Dark matter sphere/Dark energy. (4 dark points) Melee/Range Attack: +11 to hit, range 70 ft., one target. Hit: 55(4d12 +24) Necrotic damage. Morfan in his hand collects the energy of dark matter and can fire/throw it at the enemy or just slam them whit it.

Dark matter creation (4 dark points). Morfan can create anything from dark matter (example; he can create a castle from himself etc.) 2d8 Necrotic damage to anything it come in contact whit things he created using this feature.

Space warping. reach 300 ft. Can warp anything to a certain place within range (if the thing that’s warp is a hand user can still use its hand as he wishes to, and it stays in a place as if a person was standing there; doesn't effect working of organs and so on)Dimensional demon will certainly warp himself closer or further from his enemy; use it to make an "range" unarmed strike by warping his hands right next to a target. He will mostly do some crazy shenanigans whit this ability. This ability does no damage it just moves stuff and things

Multi-attack. Morfan makes two attacks: two unarmed strikes or one unarmed strike and dark matter sphere attack.

Dark matter surrounding. (3 dark points each turn) Morfan extends his body influence in a 10 ft radius around him and affect the area around him whit great gravity field all creatures in a filed must make a strength save throw (DC 18) or be locked in a place on a roll that’s lower than 10 creatures take 4d4 bludgeoning damage and are locked to the ground. The creature takes 3d6 necrotic damage from dark matter particles that are floating in the air: on a successful saving throw take half the necrotic damage. Morfan can increase the radius of effect every turn by 10 ft.

Dark matter halo. (3 dark points) range 60 ft, one target (can only have one at the time) Morfan creates a spherical halo of dark matter 5 ft around the target. The target must make a strength save (DC 18) or suffer 3d6 force damage from the gravity of spherical dark matter halo. Anyone that touches the halo suffers 2d8 Necrotic damage.

Hair grapple. range 100 ft, Morfan can grab any creature he sees within range. (escape DC 18) Until this grapple ends, the target is restrained and takes 2d8 necrotic damage and 2d4 bludgeoning damage.


Saw it coming.If any creature attacks Morfan can make an intelligence check (DC 15) if he succeeds he gains +8 AC against a creature that attacked him

Exchange Blows.Morfan makes a Dexterity check (DC attackers Dexterity) if he succeeds he can make an unarmed strike against the attacker.


The can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Warp away.(Costs 2 actions)If Morfan doesn't like something he can warp it wherever he likes to for 1 turn after that it comes back (He can't warp creatures whit this action)

Dimensional time grab (Costs 5 actions) Morfan grabs the time itself and pushes it forward. Skip next creatures turn.

Swift doge. Morfan makes a motive attempt against the one target and when the target attacks him whit a melee attack Morfans armor class becomes 25.

About Morfan

Morfan is a Dimensional demon who seeks to escape from extinction of his race. He does not work for anyone and only works for himself and his own entertainment usually terrorizing others or just creating conflict among anyone he finds amusing. His favorite activity is watching other creatures solve problems and their conflicts "It's like watching ... How do the humans of the planet earth call it .. ah yes a movie" by Morfan.. He mostly doses such a thing to try and find strong and smart individuals who he can use to accomplish his goal. He strongly likes attention as always represents himself as a mastermind behind everything and will always try to bead everyone in whatever they are best at just so he can crush their self-esteem.H e approaches everything carefully and calmly usually planning countless steps ahead he tends to lose his temper when this doesn't go according to his plan resulting in him doing reckless or just plain stupid things. In a fight, he will try to tease and provoke his enemies and will never go all out at the start of a fight but will rather try to observe his enemy and find their weak points and when he does find their weak points he will not use them unless he certainly needs too. He like fighting at usually tends to a chaotic evil alignment. (In short, he is like a Joke from Batman)

Explaining Super-sane

As it says Morfan is perfectly aware he is in a game of just in some fantasy settings. This may result in Morfan trying to help players beat him or just know about all of the PC ability scores and skills. This usually makes him go whit the flow of the plot manly manipulating it to be so just so he could be reviled as the ultimate mastermind behind everything. Sometimes he will not follow the rules he has written for himself (example: just gaining all of his dark points back if he feels like he doesn’t want to lose a fight; in the end, DM words are the law)

damaged Morfan

This version has been hardly beaten by a certain group of adventures or individually in the past and they have locked him in a certain place away from everyone. This has caused him to go mad and he has lost control over everything. When using this version consider him to be a part of a big quest line or a major event that will result in him creating a new major event.

This version has all of Morfan ability scores halves as well as his hit points, can make only 1 Legendary actions, and has only one Reaction of your choice and when he does any of his actions or uses any of his features he must make a Wisdom save throw (DC 17) to succeeds in doing his action or feature on a failure to save he will have a disastrous effect that will deal 2d8 damage to him and in a 10 ft radius around him; he can't heal this damage using Dark matter fluid body feature.

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