Moon Lord (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: The description for this creature is completely empty.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Moon Lord[edit]

Titanic monstrosity, chaotic evil

Armor Class 100 (Natural Armor)
Hit Points 4,000 (40d100)
Speed 50, 100 flying

500 (+245) () 100 (+40) () 500 (+245) () 500 (+245) () 250 (+120) () 400 (+190) ()

Saving Throws Str +50, Dex +10, Con +50, Int +50, Wis +25, Cha +40
Skills Perception +50, Stealth +20
Damage Resistances all conditions
Damage Immunities radiant; necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
Senses blindsight 200 ft., darkvision 1,000 ft., Godlike Perception 400
Languages —All
Challenge 99 (undefined XP)

Detect All. Moon Lord can detect whenever there is a character hiding from him in a 500 foot radius.


Unholy Slap. Melee Weapon Attack: +20 to hit, reach 50 ft., one target. Hit: 100 (1d100 + 10) necrotic damage.

Unholy Gaze. Spell: +20 to hit, reach 500 ft., one target. Hit: 10-100 (1d10-1od10 + 10) necrotic damage. The target creature must roll a d10, multiply that number by 10.

Unholy Claw. Melee Weapon Attack: +20 to hit, reach 50 ft., one target. Hit: 50 (5d10 + 10) necrotic damage.

Crush. The god attempts to crush its foes underneath it using its weight. All creatures in the god's space must make a DC 29 Dexterity saving throw. On a success, a creature is not crushed and moves out of the god's space to a space adjacent to the god. On a failure, a creature becomes grappled by the god (escape DC 20). While grappled in this manner, a creature is also considered prone and restrained and takes 50 (6d8 + 10) bludgeoning damage at the start of each of the god's turns. A creature is freed from this grapple when the god moves.


The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Let's Try This Again Time re-winds itself to the beginning of the fight, and it can only use this attack once it is below 1/4 hp.

Clean Slate The player as to roll a d20 and roll an odd number to succeed, and if it doesn't, it explodes into a bloody pile, wiped from history forever.

Go Away! The God slaps the player out of this plane and sends them into the underdark.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!