Monstorin (5e Race)

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Monstorin[edit]

On some worlds, magic can seep into creatures and change them. Over time, some of these creatures experience an awakening similar to that which can be granted by Druids. This change, however, is both physical and spiritual, transforming what was a monster into a different being entirely.

Sometimes, when a monster trainer dies, one of his loyal monsters will change its essence to honor that trainer, transforming into a new being; one with a history, a purpose, and perhaps even a grudge.

In forbidden tomes written by dangerous spellcasters of the past lie rituals for binding a mortal’s soul to monstrous flesh. While most of these ancient rites are used to create deadly creatures, there are those which can be used for better deeds.

However they come into being, these new entities are called monstorin. Monstorin are instilled with a lust for adventuring akin to humans. With their new perspective of the world, many begin adventuring careers of their own as clerics, fighters, rogues, or even wizards. Once in a while these adventuring monstorin even become trainers themselves.

Physical Description[edit]

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D20PFSRD

A monstorin looks like a hybrid of a more common race and a monster. In areas where dwarves are prevalent, for example, a monstorin (particularly one that started as an elemental or a bulette) may grow or shrink into a stocky half-breed. Elves might use naturalistic rituals to turn their warriors into bear or leopard monstorin. A carbuncle may take on the semblance of the unfortunate goblin who died protecting it in battle.

Unlike monsters with the Human Personality feat, monstorin adventurers are no longer classified as the same type of creature they once were. They become humanoid (monstorin), but retain any other subtypes they had and are still affected by spells that target their original type.

The decision to change one’s core being is not made lightly, and the transformation is most apparent to other monsters and monster trainers because the monstorin’s essence changes and it can no longer be captured.

History[edit]

Monstorin do not congregate with their own kind like most creatures. Some remain with the monsters from which they spawned; acting as the voice their species may not otherwise have. Others seek refuge in humanoid villages and cities, where they hope to become adventurers and learn more about the world.

Monstorin who become monster trainers rarely capture members of their own species, as they see such an act as unfair to their brethren.

===Relations===In the Kingdom, monstorin live alongside other humanoids without a second thought. On other worlds, monstorin may be seen as abominations, dangerous, or evil; sometimes despite their best intentions. They could also be viewed as exotic cousins to races that are already fairly monstrous (such as lycanthropes or rakshasa).

Monstorin Names[edit]

Male and Female Names: By breed, region, or nearby race (usually human).

Monstorin Traits[edit]

Ability Score Increase. The monstorin gains a +2 bonus to the base monster’s highest physical ability score and its highest mental ability score, as well as a –2 penalty to its lowest ability score. This is an approximation that should be worked with to make the monstorin best represent its species. Not all animal-based monstorin have a penalty to Intelligence just because they have 1 or 2 in that score. Such a penalty would usually only apply when each of the monster’s other five scores are above 12. Similarly, A creature’s Ability score bonuses or penalties for size should be ignored when determining its highest scores.
Age. Monstorin in lives tend to be the average between a human and the original monster.
Alignment. Monstorin can be of any alignment, though most retain the alignment of the monsters from which they spawned. This shift in personality may have been part of the change that made them monstorin in the first place.
Size. Monstorin tend to change size to that more of a humanoid. If your original size is medium or bigger, your size is medium. If your size is small or smaller, your size is small.
Speed. The base walking speed for medium is 30. The base walking speed for small is 20. If the base monster is known for being fast, the monstorin can start with faster speed than is typical for a creature of its size.
Languages. You can speak, read, and write Common and one other language of your choice.

<Subrace Name>[edit]

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
0.00
(0 votes)

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