Mongrel (5e Race)
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A race of Dog people, Mans best friend.
Mongrel are anthropomorphic dogs that come in many different sizes, breeds and colors.
The exact origin of the Mongrel is not known, but it commonly joked about by older Mongrel that they were originally pets of a very powerful but lonely Wizard.
Mongrel have many small and large communities all over the world, but prefer living in Grasslands and Forests. Every 4-5 years all young Mongrel of a community will group together to go on an adventure to explore the world, however, very few ever finish their quest and often return 1 by 1 within a year. Some do continue on, even alone, and never leave adventuring until much later in life. It is rare, but not unheard of for some to take up residents in Human or Elvish communities.
Whenever 2 Mongrel cross paths they immediately welcome each other speak as though they are long lost friends. They share stories of where they are from and what news they have of nearby Mongrel communities. Violence between Mongrel is unheard of and never crosses their minds no matter how big of an argument or quarrel they have.
Mongrel still mainly use the names their believed to be ancestor's used when they were still household pets and companions. However, even the Mongrel that no longer do this still do not have family names as they view all Mongrel as their family.
Male: Ace, Bandit, Buddy, Chester, Dexter, Lucky, Max, Ollie, Prince, Rex, Shadow, Sparky, Teddy
Female: Abby, Angel, Bella, Cookie, Daisy, Ginger, Holly, Lady, Missy, Misty, Pepper, Princess, Ruby
A race of Dog people, Mans best friend.
Ability Score Increase. Distribute 3 points in Strength, Dexterity and Charisma.
Age. Mongrel mature very quickly, as little as 3 months. Mongrel have a lifespawn of around 300 years, however start to show sign significant signs of age and wear after 200.
Alignment. Based on Sub Race.
Size. Slighty shorter and leaner then a human averaging 5'6, however some grow up to 6'6. Your size is Medium.
Speed. Your base walking speed is 30 feet. 45 feet while on All-Fours.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
All-Fours. You can not be holding anything in either hand while in this stance. You the only attack action you can make is Bite. Spells that require touch or a ranged attack can not be used. You can switch between All-Fours using your bonus action.
Bite. A Bite that deals 1d4 + Str or Dex modifier(your choice) Piercing damage.
Charming Defense. Your skin is covered by thick beautiful fur. When you aren’t wearing armor, your AC equals 11 + your Charisma modifier. You can use a Shield and still gain this benefit.
Adorable. You are proficient in Persuasion.
Natural Digger. You dig and clear debris twice as fast as others.
Kinship. You can speak to and understand both dogs and wolves.
Languages. You can speak, read, and write Common and 1 other language of your choice.
Subrace. Collie, Pug, Shepherd and Terrier
Ability Score Increase. Charisma increases by 1.
Loyal. Collie's are very loyal to whomever they are serving, no matter if it is a King, God, or their Town. This leads them to always having a Lawful Nature.
Alignment. Always Lawful. Can be Good, Neutral or Evil.
Agile. You are proficient in Acrobatics.
Ability Score Increase. Constitution increases by 1.
Self Centered. Pug's are always looking out for number one. They will still adventure with others and abide by laws, but it is in self interest only. This leads them to mostly being chaotic, but lawful pugs are definitely not unheard of.
Alignment. Mostly chaotic. Can be Good, Evil, or Neutral.
Crafty. You are proficient in Deception.
Short. Pug's are not as tall as other Mongrel. Your height is lowered by 5 inches.
Ability Score Increase. Strength increases by 1.
Virtuous. Shephard's are always interested in helping others. They are not interested in gaining wealth or seeking glory, they simply want to make the world a better place because it's the right thing to do. This leads them to always having a Good Nature.
Alignment. Always Good. Can be Lawful, Neutral or Chaotic.
Keen Smell. You are proficient in Investigation.
Strong. Shephard's are stronger then other Mongrel. Your weight is increased by 20lb.
Ability Score Increase. Dexterity increases by 1.
Wanderlust. Terrier's are true adventures by heart, that love their freedom and exploring the open world. If a Terrier was offered a large sum of gold to give up adventuring and settle down they would immediately refuse. This leads them to always having a Chaotic Nature.
Alignment. Always Chaotic. Can be Good, Neutral or Evil.
Independent. You are proficient in Survival.
Random Height and Weight
|5′ 0″||+3d6||130lb lb.||× (3d6x3) lb.|
*Height = base height + height modifier