Mogwai (5e Race)

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Mogwai[edit]

Physical Description[edit]

The Mogwais are a race of small, furry, rodent-like creatures, koala-like creatures and sometimes primate-like creatures with big ears and three stubby fingers and toes. Their fur color usually is the color of the Mogwai that it spawns from.

History[edit]

The mogwai were created on an extraterrestrial planet by a placid scientist named Mogturmen, as the ultimate organism, docile, loveable little powder puffs, intended to promote peace and good will throughout the galaxy as ambassadors for harmony. The mogwai were created to be able to survive in almost every environment and also to reproduce very easily. The mogwai were then sent out to three planets, Klm-6 in the Porasti Range, Clinpf-A of the Beehive Pollux, and the third planet of MinorSun#67672, the earth. Due to several of Mogturmen's miscalculation, though, only one in 10,000 Mogwai turned out good and affectionate. Most others turned out more malicious and evil.

Society[edit]

The Gremlins have three stages. They start out as Mogwais then once they eat after midnight they become cocoons. After a few hours they hatch and become gremlins. Gremlins will do anything for a good luaugh whether it's pulling a prank or killing someone. Gremlins will not hesitate attack or kill one of their own kind. They also enjoy smoking, drinking alcoholic beverages, and eating.

Mogwai Names[edit]

Male:Stripe, Gizmo, Earl, Lenny, George

Female:Penny, Greta, Grace, Valerie

Mogwai Traits[edit]

1. Don't put it near light 2. Don't let it get wet with water 3. Never feed it after midnight
Ability Score Increase. Depends on the subrace
Age. Gremlins do not age but metamorphize into the adult gremlin
Alignment. Depends on the subrace
Size. Small
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Gibberish. Does not speak common but can understand it.
Rule number 1. Has disadvantage on ability checks, attack rolls, and saving throws while in sunlight, or extremely bright lights.
Languages. Mogwai
Subrace. Mogwai, Gremlin

Mogwai[edit]

Ability Score Increase. +2 to Charisma and Wisdom, +1 to Intelligence
Resistant to the Environments. Is resistant to fire, cold, and lightning damage
Promoter of Peace. Gains a proficiency in the Persuasion skill
Metamorphosis. When fed or feeding after midnight will transform into Gremlin.

Gremlin[edit]

Ability Score Increase. +2 Constitution and Dexterity, +1 Strength, -2 Charisma and Wisdom, -1 Intelligence
Master Trickster. Gains a proficiency with ability checks that involve setting traps and disarming them.
Bat Like Ears. You have a +2 bonus on Wisdom (Perception) checks made to detect sound
Rewire. Advantage when dealing with machinery or complex devices
Speed Boost. Their walking speed is increased by 10ft

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
1′ 10″ +2d6 40 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 6″ +2d8 45 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)



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