Mithral Spirit (5e Feat)

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Mithral Spirit

Prerequisites: Dexterity of 17 or higher
Through training and the Mithral's innate magical absorption properties the Mithral has changed into a worthless form of rusting silver. Your mind has taken a large strain from this change and has altered itself.

  • Intelligence score decreases by 2
  • Dexterity score increases by 1, to a maximum of 20
  • You gain proficiency in the Acrobatics skill. If you are already Proficient in Acrobatics, you add double your proficiency bonus to Acrobatics checks
  • As long as you are not wearing Medium or Heavy Armor, you can use the Dash action as a bonus action on your turn
  • Your speed increases by 15 feet so long as you are not wearing Medium or Heavy Armor
  • You gain proficiency in Dexterity saving throws.

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