Mithardir Inheritor (3.5e Prestige Class)

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Mithardir Inheritor[edit]

Entry Requirements
Alignment: Chaotic.
Skills: Knowledge Planes 5.
Feats:
Spellcasting: Must be able to cast Control Winds and Word of Chaos.
Special: Must have survived a storm of Mithardir.

Table: The Inheritor of Mithardir

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st 0 0 2 0 Stormcasting +1 level of existing class
2nd 1 0 3 0 Sonic Resistance 10 +1 level of existing class
3rd 1 1 3 1 Seamless Chaos +1 level of existing class
4th 2 1 4 1 Bonus Domain +1 level of existing class
5th 2 1 4 1 Greater Storm Casting +1 level of existing class
6th 3 2 5 2 Bonus Domain +1 level of existing class
7th 3 2 5 2 Sonic Immunity, Acid Resistance 10 +1 level of existing class
8th 4 2 6 2 Mithardir's Wrath +1 level of existing class
9th 4 3 6 3 Supreme Storm Casting +1 level of existing class
10th 5 3 7 3 Font of Infinity +1 level of existing class

Class Skills (4 + Int modifier per level)
All Knowledges, Survival, Spot, Listen, Concentration, Perform.


Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the <-class name->.

Spellcasting: At at each level you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcaster class, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Spells: To cast a particular spell, you must have an Wisdom score of at least 10 + the spell's level. Your bonus spells are based on your Wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Wis bonus (if any).

You cast spells as a Cleric does does.

Storm Casting (Ex): You gain +1 Caster Level for air, electricity, sonic, chaos, or water descriptor spells. The total metamagic applied to a spell with one of these descriptors is reduced by 1.

Sonic Resistance 10 (Ex): You gain 10 resistance to sonic.

Seamless Chaos (Ex): You are at home in the chaos of storms and battles. You are never negatively effected by a storm magical or otherwise.

Bonus Domain (Ex): You gain a bonus domain from any of the required ones or others thematically appropriate.

Greater Storm Casting (Ex): You gain +1 Caster Level for air, electricity, sonic, chaos, or water descriptor spells. You may cast Control Winds or Control Weather as a full round action once per day without expending any spell slots. This stacks with Storm Casting. Control Weather may not be further quickened.

Mithardir's Wrath (Su): Any lightning damage you deal is half disintegration damage. This allows it to destroy force effects and ignore damage resistance. It also causes the lightning to appear as miniaturized blasts of lightning from Mithardir, a DC 25 Knowledge Planes check can recognize this.

Supreme Storm Casting (Ex): You gain +1 Caster Level for air, electricity, sonic, chaos, or water descriptor spells. You may spontaneously convert any unprepared spell slot to one with a descriptor listed here. These bonuses stack with those from Storm Casting and its Greater variant.

Font of Infinity (Ex): You soul becomes like the heart of Mithardir, an endless outpouring of energies and change. You gain Regeneration 1/Epic (Any primordial energy works as epic) and Meldshaping as a fifth level Incarnate with access to all class lists of melds.

<-spell-like class feature-> (Sp): <-class feature game rule information, including any differences in the class feature at epic levels->

<-supernatural class feature-> (Su): <-class feature game rule information, including any differences in the class feature at epic levels->

<-class feature->: <-class feature game rule information, including any differences in the class feature at epic levels->

<-subclass feature-> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: See the archmage's "High Arcana" for an example: http://www.dandwiki.com/wiki/SRD:Archmage#High_Arcana->}} <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Campaign Information[edit]

Playing a <-class name->[edit]

This section is not complete, and needs to be finished. Edit this Page

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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