Mineral Man (5e Race)

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Mineral Man[edit]

Physical Description[edit]

History[edit]

Society[edit]

Mineral Man Names[edit]

Mineral Men usually choose to be named after the metal they are made out of. If living in a large community of Mineral Men they usually add a number to the back of their name to tell the difference between Mineral Men made of the same material, but if not they usually just stick with the name of their metal. Ones that are not familiar with these traditions may have names from the race they lived around. Names: Gold, Copper 17, Iron 138,

Mineral Man Traits[edit]

Born from deposits of metal given life through magic. They usually go into hard-working labor jobs or go on life-threatening adventures where most races could not tread.
Ability Score Increase. Your Constitution score increases by 1
Age. Being made of metal they can not technically age, but can erode and chip without mending.
Alignment. Being made for servitude they usually lean towards lawful, and they can end up good, neutral, or evil
Size. The speel that makes Mineral Men are based on a human body type of six feet tall, your size is always Medium.
Speed. Your base walking speed is 30 feet
Conductive and Incombustible. Being made of metal Mineral Men are resistant to fire damage and vulnerable to lightning damage.
Metal skin. You have an unarmored defense is AC 12 + Dexterity modifier. A shield's benefits apply as normal while you use your unarmored defense.
Living Construct. Being made of metal you do not need to eat or sleep, and you are immune to disease.
Metal repair. In order to gain health during rests you need to be in contact to the metal they're made of. That metal object will be reduced by 10 grams for a short rest and 80 grams for a long rest.
Languages. You can speak, read, and write Common
Subrace. You can choose between Iron, Gold, Silver, or Lead

<Iron>[edit]

Ability Score Increase. Constitution score increases by 1
Malleable. If you character has access to a forge of heat source and metal forging tools, they can mold one of they're arms into a club, dagger, or sicle, making there unamred strike do the damge of that weapon.

<Gold>[edit]

Ability Score Increase. Charisma score increases by 2

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)



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