Mine-Evil Knight (5e Creature)

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Mine Knight[edit]

Large monstrosity (Elder evil), chaotic evil


Armor Class 26 (+3 plate, +3 shield)
Hit Points 319 (22d10 + 198)
Speed


STR DEX CON INT WIS CHA
28 (+9) 13 (+1) 28 (+9) 12 (+1) 15 (+2) 14 (+2)

Saving Throws Str +17
Senses passive Perception X
Languages Common, Minewretch, Elder Evil
Challenge 26 (90,000 XP)


Feature Name. Feature description

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.



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