Mieskian (5e Race)

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"The Mieskians, the wanderer of the sands, the insect hunters, the treasure hunters, the cursed hunters..."

Physical Description[edit]

The Mieskians are human in nature however with a few differences, their skin and eyes tend to be that of the color of the desert sand, almost all of them has very deep dark hair with a rare few born with white hair. They tend to be more slim in nature then most humans are and have very little body fat, they however can have a great deal of muscle. A very select few Mieskians are capable of sight but most if not all of them are blind. When a Mieskian bleed their blood's color is shown as colorless, pale yellow or green.


The Mieskians were once a group of roughly five hundred or so nomads, that would travel together in the search of treasure or insect hunting, they were greedy when it came to gold and ancient artifacts. They had little fear towards danger, most actually embraced the challenge of a fight, some would go in packs to find a gigantic death worm in the desert region which they lived on, upon finding the death worm they would fight it to the death sometimes with a plan sometimes charging in recklessly. These packs would actually enter the death worm's mouth once it has been slain so they could cut out the internal heart of the worm. The heart for them was one of the greatest trophies of any hunt and a symbol that they could retire to teach younger members of their group on the thrill of the hunt of insectoids.

One day, however the nomadic group found a large underground cave near an oasis they found, this cave the Mieskians found to be filled with insect creatures, some of which were quite large but none were as large as the death worm but they provided sport to some of the Mieskians, as they traveled farther into the cave, they would be met with several paths lending to different sections of the cave, the floor was compose of some soft stones and very soft sand, the walls were damp and the cave itself was complete darkness. If it were not for the torches they held the nomads would have been completely blind when walking throughout the cave. The atmosphere of the cave itself felt cold and empty as if every living thing felt their presence. Many were wondering why the cave itself was this enormous, they began doubting if there was anything worth searching within the cave for, besides for the few insects they slain across the way, they however stop doubting when they reached the end of the dark cave which lend to a massive room which soon began to light up with about 8 large pillars of flames, the room was filled with gold and jewels nearly as high as a small mountain.

One of the elder Mieskians noted that the room was for Serket and he also noticed there was a circular symbol on the floor with a scorpion on the floor, the image of the scorpion was holding on the left side a flask of poison and the other side it was holding humans. The elder began to worry then demanded that the nomads leave the cave before something awful would happen, yet no one would listen to them as they were jumping on the gold and began harvesting it in their pouches, after a few minutes of this, the room itself began to rumble and then the goddess Serket herself appeared before them. She look upon them and saw how they were stealing her tributes from her loyal servants. She would curse the Mieskians to be bound to stay within the cave in total darkness, with their blood to be that of insects, their skin to be rough with the color of sand as well as their eyes. They were cursed to stay in this cave protecting her tributes from robbers for ten years. She would then let them leave the cave after those ten years and let them explore the vast lands for another ten years after which they were forced to come back to the cave to protect the tributes once again....


The Mieskians will nearly always travel in groups but a few will wander with other adventurers to view the world while they can before they are forced back into the cave, they tend to be solidity and avoid most problems unless there is a specific reward for them. The Mieskians are also known to be quite good insect hunters and are good blacksmiths when it came to making insect related gear.

Since Serket was the one that gave them the curse a few of the Mieskians noticed that some of them were able to become a giant scorpion after experiencing an event that transformed the curse to reveal itself to be much more.

d6 Revealing the Curse
1 A group of citizens were attacked and I did everything in my power to protect them. (Good)
2 You found an object of pure evil which revealed that the curse was much more. (Evil)
3 The curse just revealed itself to you over time with your adventures, in the form of a message from Serket herself. (Neutral)
4 After successfully slaying a death worm your curse became what it was truly meant to be. (Neutral)
5 While at a temple, a stranger hands you a statue of Serket, she then informs you of what the real curse was. (Neutral)
6 After I have massacred hundreds of thousands, my body became something else. (Chaotic)

Mieskian Names[edit]

Mieskian names tend to have a s' and a h' in their names, this is usually so that its easier to remember everyone in their tribe.

Male: Shaan, Shamus, Shawn, Sherborn, etc

Female: Shadow, Shakira, Shirin, Shyla, etc

Mieskain Traits[edit]

Ability Score Increase. Your Constitution score increases by 2 and your Intelligence score increases by 1.
Age. They are incapable of dying of age.
Alignment. They tend to be neutral. A few can lend towards chaotic or lawful depending on situations. Almost all Mieskains are rangers or rogues.
Size. Mieskains vary widely in height and build, from barely 5'5 feet to well over 6'5 feet tall. They weight anywhere from 130 pounds to 230 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet but this movement is changed to 40 feet in desert(or desert like) areas.
Unnatural Blood. You have two creature types: humanoid and monstrous. You can be affected by a game effect if it works on either of your creature types.
Terrian Vision/sense. You are blind but can see the outlines of living things up to 40 feet that are moving by non-magical means, you can not see the outlines past walls. You are able to sense vibrations in the ground within a 10 feet radius of you, this radius is increased to 20 feet instead when your in a desert(or desert like) environment.
Insect Hunter. Your knowledge on insects made you capable of crafting armor or harvesting any parts of an insect. The armor class that the Mieskain is able to make is equal to the armor class of the insect that was slain. The Mieskain can harvest some of the internal insect meat that is contained within by tearing away the exoskeleton instead of shaping it to reach the meat. This takes the Mieskain roughly three to twelve hours depending on the size of the insect that was slain.

  • Small Insects: These creatures can provide insect meat for two days and enough exoskeleton for a helmet, if you collect six small insects you can create a full set of armor. Harvesting this type of insect takes three hours.
  • Medium Insects: These creatures can provide insect meat for four days and enough exoskeleton for a full set of armor to the size of one medium creature. Harvesting this type of insect takes six hours.
  • Large Insects: These creatures can provide insect meat for six days and enough exoskeleton for two full sets of armor to the size of two medium creatures or one set for one large creature. Harvesting this type of insect takes nine hours.

Note: The weight of the insect meat or insect armor is roughly one third the weight of the slain insect.
Desert Strider. You have traveled in the desert for nearly all your lifespan, You only need to consume half as much food and water as the average person per day. You are proficient in survival while in a desert(or desert like) environment. While in a desert(or desert like) environment the terrain isn't difficult terrain and you have resistance to fire and poison.
Serket's true curse. Dungeon Master decides when the event to unlock the real curse happens, you do not start the adventure with it.
Languages. You can speak, read, and write Common and Terran.

Serket's True Curse[edit]

Giant Scorpion form. As an Action, a Mieskian can switch their form into that of a giant scorpion. Your skin begins to become an exoskeleton, your armor morphs along with you, your eyes separate, and you grow extra limbs until you resemble that of a scorpion. You are unable to use weapons except for your natural weapons which you are proficient with, your vision changes into blindsight and you also obtain Scorpion's sense[1] . Your hit points are equal to your hit points of your chosen class and the hit points from the giant scorpion page.
Carrier of the hunters. While in this form the Mieskian can be treated as a movable scorpion caravan.
Revert to original form. You stop to take time to revert your form back into what it was, which takes six hours.

Random Height and Weight[edit]

5′ 5″ +1d10 130 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Mieskian character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I only wish to find a hoard of treasure and to keep all of it for myself.
2 I wish to find a solution to remove my tribe's curse even if they believe its pointless.
3 There are times where I must betray my own tribe or my allies for the greater good.
4 I believe the best in people even if they do not believe in me or others around them.
5 I Just want to view the world with the limited time that I have, before I become imprisoned again.
6 I seek to cause chaos around the world while I am exploring this crazy place!
7 I find that hunting keeps my mind at bay, I fear what I can do to others or to myself.
8 This curse was the best thing to happen to us even if others in our tribe do not agree.
d4 Ideal
1 The hunt is everything, nothing else matters.
2 Ours life are important even if we ourselves don't know why.
3 Gold can buy anything even trust.
4 We should respect what happens, the good and the bad.
d6 Bond
1 All my trust belongs to my tribe.
2 My fellow adventurers are my allies.
3 I respect all hunters, even the simple minded ones.
4 I place all my time with worshipping the goddess Serket.
5 I wish to see my family after my long adventure.
6 There is no one that I care about but myself.
d6 Flaw
1 I sometimes risk others lives for riches.
2 I do not always listen to what my friends tell me.
3 I fight first and tell later, sometimes causing problems.
4 Nothing I do seems to matter.
5 I feel as if the goddess is watching me, always watching me.
6 I give out my treasure to random strangers for no real reason.

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