Metal Bender (3.5e Prestige Class)
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|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-Humman-> <-Bender (Earth)->|
<-fluff about this prestige class->
Becoming a Metal Bender
Metal Benders are Earth benders, but that powerfull that they can bend the pure metal!
|Base Attack Bonus:||<-base attack bonus requirement->.|
|Race:||Human, Elve, Orc.|
|Saving Throws||Special||Armor bonus||Unarmed Damage|
|1st||+2||+5||+2||+2||Bend element, Metal Bend, Elemental Bonus +1, Improved Unurmed Strike||+0||1d6|
|3rd||+6/+1||+7||+4||+4||Elemental Bonus +2||+1||1d8|
|5th||+10/+5||+12||+6||+6||Elemental Bonus +3, Improved Bending||+2||1d10|
|7th||+14/+9/+4||+16||+8||+8||Elemental Bonus +4||+3||1d12|
|8th||+16/+11/+6/+1||+18||+9||+9||Bonus Feat, Elemental Mastery First||+3||2d12|
|10th||+20/+15/+10/+5||+22||+10||+10||Bonus Feat, Primal Elemental shape 1/day, Elemental Mastery Second||+4||3d10|
Class Skills (<-8-> + Int modifier x2 per level)
|12th||Greater Elemental Bonus (+10)|
|13th||Greater Elemental Bonus (+15)|
|15th||Greater Elemental Bonus (+20), Primal Elemental shape 2/day|
|17th||Greater Elemental Bonus (+25)|
|19th||Greater Elemental Bonus (+30)|
|20th||Primal Elemental shape 3/day|
The Metal Bender can now see with bending, he can see anything that on the ground or underground.
Primal Elemental Shape
At 10th level a Bender can now become the most powerful representation of his element. Once per day, as a free action, a Bender can become a primal elemental of his type. He keeps all of his mental ability scores (intelligence, wisdom, and charisma). This ability is free for 1 round. But at the beginning of the second round, the Bender must make a DC 20 will save. The DC for the save increases by 5 for every round the bender keeps it. If the Bender ever fails the Will Save, he loses the form and is exhausted. The Bender can chose to end the form at any time as a free action. Primal Fire Elemental Primal Water Elemental Primal Earth Elemental Primal Air Elemental
At 7th level a bender is immune to damage from the element(s) they chose at first level. At 10th level an elemental bender gains immunity to any other element(s).
Starting at 5 level, once per round a bender can now use one bending ability as a free action.
At 4th level and every 4 levels after a bender can chose one bonus feat. She can chose any feat as long as she meets the Prerequisite.
All benders gain a benefit to other stats that go along with their style of bending. At 1st level you gain +1 to the stats that are related to their element, the bonuses increase to +2 at level 3,+3 at level 5, +4 at level 7,and +5 at level 10. The bonuses count only for elements you control when you reach the level that gives the bonus.
Earth Benders receive a +1 to their fortitude saves and +1 natural armor bonus as well as a +5 resistance to Earth and Acid based damage.
A Bender must spend Chi points for the type of the bending they wish to perform. A bender has chi points equal to their class levelx2 + her wisdom modifier. When used these points regenerate at a rate of 5 per every round. A Bender has a different Chi point pool for every element they are able to bend. As an alternative to taking a feat every third level a bender may choose to sacrifice a single feat to gain an additional two chi points instead. Or at creation they may choose to Sacrifice all feats gained every three levels for the next twenty levels to gain double the normal chi points per level. So their chi point pool is equal to their level times 2 + wisdom modifier.
In order for an Elemental Bender to bend their element they must first have expand a number of Chi points that varies depending on the use of the bending. As a single action a Bender may remove Chi points to manipulate the element that they wish to use. Th number of Chi points removed is equal to x.
2x Chi points: Stone Skin spell(+5 AC). Duration is equal to 10 min./lvl.
5x Chi points: Ironwood spell 2xd6/lvl(DC 10 + wis mod to stun the enemy). Caster level is equal to bender level
10x Chi points: Iron Bend +8 AC + immune to fire or stun the enemy (DC 18 + wis mod - str check)
20x Chi points: Wall of Stones spell. Caster level is equal to bender level(unbreakable DC 2/lvl + wis mod).
Bending Movement Bonuses
Earth benders receive a dig/burrow speed equal to their base land speed. They however are not effected by the type of terrain they borrow through so long as it is of an earth base. Stone to sand makes no difference as the bender is still bending earth.
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