Mega Sweetroll of Ooze (5e Creature)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: There's barely any description. Disregarding the vague appearance of "a giant sweetroll," how exactly does a DM implement this creature in a campaign?


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Scales.png This page is of questionable balance. Reason: Where does the +609 to its hit points come from? Why are its legendary actions so much more powerful than anything else it has?


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Giant Sweetroll of Ooze[edit]

Huge ooze, chaotic evil


Armor Class 22 (natural armor)
Hit Points 760 (3d100+609)
Speed 5ft.


STR DEX CON INT WIS CHA
16 (+3) 1 (-5) 26 (+8) 1 (-5) 10 (+0) 4 (-3)

Damage Vulnerabilities acid, radiant, thunder
Damage Resistances cold
Damage Immunities piercing, fire, psychic
Condition Immunities prone, blinded, deafened
Senses passive Perception 10
Languages Abyssal
Challenge 23 (50000 XP)


Mad Vibrations The ooze babbles incoherently while it can see any creature, and isn't incapacitated. Each creature that starts its turn within 20 feet of the sweetroll, and can hear the ooze, must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn, and rolls 1d8 to determine what it does during its following turn. On a 1 through 4, the creature becomes incapacitated. On a 5 or 6, the creature cannot perform actions, or bonus actions, but must use all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach, or does nothing if it cannot make such an attack. If the sweetroll takes any damage, it releases a scream that jolts any entranced creatures from it's hypnotic babbling, freeing their movement.

Jellylicious Bursting When the ooze reaches zero hit points, it explodes. Each creature within 60 feet must make a DC 22 Dexterity saving throw, or take 45 bludgeoning damage, and 5 fire damage.

ACTIONS

Crush +12 to hit, reach 5 feet, every target in that direction. Every attacked creature must make a DC 18 save or be trampled. Every start of their round they take 13 (1d20+3) damage.

LEGENDARY ACTIONS

The Giant Sweetroll of ooze can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Giant Sweetroll of ooze regains spent legendary actions at the start of its turn.

Flaming Jelly range 300/900, one target, target must make DC 10 Dexterity or Constitution saving throw. On failure, they take 101 (2d100) damage. On a successful Constitution save, they take 50 (1d100) bludgeoning damage.

This ungodly monster comes from the depths of the abyss. The mega sweetroll of ooze is an extremely large golden brown ooze with a pure white top. It babbles incoherently at anything it thinks has ears, hoping that it's prey will wander into its large open mouth. Don't let it's deliciousness fool you; it's so stale it'll break your teeth, and will devour you with it's hot filling.



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