Mechan (5e Race)
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Former automatons of unknown origin to function as soldiers and laborers, mechan are constructs that have unintentionally consciousness and sentience. Mechan are golems imbued with permanent animating magic focused by a special crystal embedded in their chassis. These constructs are fundamentally different than others, such as Warforged, designed with humanoid thought and emotion in mind, and think, feel, and experience the world in a totally unique way
Mechan are built as golems, normally built from resilient materials like stone, metal, and crystal. They possess a solid framework which holds a focusing core in the center. A network of fluid-filled veinous analogs are intertwined through their body to provide several advantages to aid in movement and flexibility. The core acts as a brain to the geth, though their thoughts are completely foreign to humanoid creatures. Their creators designed the geth to be able to interact and network with other nearby geth for seamless work.
No-one knows who made the mechans, though there are a few things that were uncovered. Their creators used them as laborers and soldiers. Their creators started to improve the mechan’s designs, the mechans gained a level of sentience. Mechans ran away from their creators, going into isolation and live in peace.
Mechans are a nomadic race, away from others. They live in peace, but some mechans find themselves seeking knowledge of what is beyond their realm. The primary motivation of the geth who leave isolation is to acquire and compile information, though some mechan pursue other quests.
Mechan were assigned numerical designations for use in military service. Many of them adopted nicknames, often given to them by their comrades. As free individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.
Design: Armada, Army, Bastion, Battalion, Brigade, Cabal, Caucus, Congregate, Coterie, Guild, Horde, Host, Legion, Myriad, Phalanx, Proletariat, Throng, Troop, Union
Individual: Alpha, Apex, Beta, Centurion, Enigma, Eternity, Genesis, Obelisk, Oblivion, Omega, Oracle, Pinnacle, Terminus, Vortex, Zenith
Mechan are former automatons who gained sentience
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.
Age. Mechan do not age, as they are constructs, and live as long as their bodies are not destroyed.
Alignment. Mechan are powered by arcane erngies and thus are naturally lawful neutral. However, as geth are fully sapient, they have the ability to choose their own alignment independent of their natural inclination.
Size. Mechan are usually around 8 to 10 feet tall. Your size is Large.
Speed. Your base walking speed is 30 feet.
Construct Nature. You are a construct, instead of humanoid. You do not need to eat, drink, or breathe and you are immune to disease. Instead of sleeping, you enter a hibernation state for 4 hours each day. In this state, you are unaware of your surroundings, but can be aroused from hibernation.
Disparate Mind. You have advantage on saving throws against being charmed or frightened.
Golem Armor. You are crafted out of hard, inorganic materials. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your golem armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your golem armor.
Repair Protocol. As a construct, you cannot be healed or revived by divine magic such as cure wounds or raise dead. Instead, when you expend hit dice during a short rest, you or an ally can use tinker's tools, smith's tools, or mason's tools to repair your body. Make an Intelligence check, using the tools. The DC equals 10 + the number of hit dice you spent. On a success, you regain the maximum number of hit points for all hit dice spent. On a failure, you roll the hit dice and add your Constitution modifier as normal. In addition, as an action on your turn or when an ally casts the mending cantrip targeting you, you can expend a number of hit dice up to your Constitution modifier to regain hit points. You roll the hit dice and add your Constitution modifier to each roll to determine the hit points restored. You also regain all spent hit dice at the end of a long rest, instead of the usual amount. If you drop to 0 hit points, you must be stabilized with an Intelligence (Arcana) check, instead of a Wisdom (Medicine) check.
Languages. You can speak, read, and write Binary. Binary is, to others, a set of beeps and whistles strung together into what resembled sentences.
Random Height and Weight
|8′ 7″||+1d4||230 lb.||× (1d12) lb.|
*Height = base height + height modifier