Mecha-gnome (5e Subrace)
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As a mecha-gnome, you have experienced some accident or undergone mechanical enhancement, becoming more machine than gnome in the process.
Ability Score Increase. Your Constitution score increases by 1.
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which determine your Armor Class. You gain no benefit to your AC from wearing armor or using a shield, although worn equipment still conveys any magical benefits they provide. You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table below, provided you meet the mode’s prerequisite.
Warforged Resilience. You were altered to have remarkable fortitude, represented by the following benefits.
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You are immune to disease.
- You don’t need to eat, drink, or breathe.
- You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
|Darkwood Core (unarmored)||None||AC = 10 + your Dexterity modifier + your proficiency bonus if you are proficient with light armor.|
|Composite Plating (armored)||Medium armor proficiency||AC = 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.|
|Heavy Plating (armored)||Heavy armor proficiency||AC = 15 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.|