Mecha-gnome (5e Subrace)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: This is basically a "Gestalt" race, having all Warforged traits + all gnome traits, since this is a subrace.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Gnome (Mecha-gnome)[edit]

As a mecha-gnome, you have experienced some accident or undergone mechanical enhancement, becoming more machine than gnome in the process.

Ability Score Increase. Your Constitution score increases by 1.
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which determine your Armor Class. You gain no benefit to your AC from wearing armor or using a shield, although worn equipment still conveys any magical benefits they provide. You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table below, provided you meet the mode’s prerequisite.
Warforged Resilience. You were altered to have remarkable fortitude, represented by the following benefits.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
Mode Prerequisite Effect
Darkwood Core (unarmored) None AC = 10 + your Dexterity modifier + your proficiency bonus if you are proficient with light armor.
Composite Plating (armored) Medium armor proficiency AC = 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy Plating (armored) Heavy armor proficiency AC = 15 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.

Back to Main Page5e HomebrewCharacter OptionsSubraces

Home of user-generated,
homebrew pages!


Advertisements: