Martial Gun Kata Brawler (3.5e Class)
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Martial Gun Kata Brawler
This class is a mix between a monk and ranger. This class makes you has deadly with your fist as a gun!
Making a Martial Gun Kata Brawler
The Martial Brawler jumps around the battlefield, taking out enemies with his slippery unarmed attacks.
Abilities: The Martial Brawler is a heavily Dex & Str based class.
Races: By far, the most common race to become a Martial Gun Kata Brawler is humans, though it is not unheard of for a large amount of humanoid races to become one.
Alignment: There is no alignment constrictions for Martial Brawler's, but they are generally True Neutral.
Starting Gold: 5d10x100 (250 Gold)
Starting Age: As fighter.
|1st||+1||+2||+2||+2||Improved Grapple, Brawler's Strike, Martial Flexibility|
|3rd||+3||+3||+3||+3||Overclock, Brawler Feats|
|4th||+4||+4||+4||+4||Quickdraw, Two-Hand Technique|
|6th||+6/+1||+5||+5||+5||Expert Tactics, Stat Increase|
|8th||+8/+3||+6||+6||+6||Charge Fist, Evasion|
|10th||+10/+5||+7||+7||+7||Deadeye, Stat Increase|
|11th||+11/+6/+1||+7||+7||+7||Overclock 2, Unkillable|
|12th||+12/+7/+2||+8||+8||+8||Extra Attack, Walk it off|
|13th||+13/+8/+3||+8||+8||+8||Diverse Style, Tough|
|14th||+14/+9/+4||+9||+9||+9||Improved Unarmed Damage, Stat Increase|
|18th||+18/+13/+8/+3||+11||+11||+11||Finishing Blow, Stat Increase|
|20th||+20/+15/+10/+5||+12||+12||+12||Faster & Stronger|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Martial Gun Kata Brawler.
Weapon and Armor Proficiency: The Martial Gun Kata Brawler is proficient with all simple weapons plus the handaxe, short sword, and hand guns. They also are proficient with light armor and shields (except tower shields).
Brawler's Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. The Martial Brawler adds both his Strength and Dexterity to unarmed attack and damage rolls. Usually, a brawler’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. They have the choice to deal lethal or nonlethal damage while grappling. A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons. A brawler also deals more damage with her unarmed strikes than others, as shown on Brawler Unarmed Table.
Trainee Feats: The Martial Gun Kata Fighter gets "Acrobatic", "Dexterous Dodge", and "Mobility" as bonus feats.
Offensive Defense: The Martial Gun Kata Fighter adds his STR bonus to his AC. The Martial Brawler loses this bonus when they wear armor.
Overclock: The Martial Gun Kata Brawler's movement speed and jump distance increase by 15ft. You also gain a +5 to Tumble checks.
Brawler Feats: The Martial Gun Kata Brawler gains the feats "Acrobatic Attack", "Acrobatic Charge", "Acrobatic Combat", "Acrobatic Defense."
Quickdraw: The Martial Gun Kata Brawler can draw their weapon as a free action.
Two-Hand Technique: The Martial Gun Kata Brawler can wield a hand gun in one hand, while retaining full access to their unarmed attacks and unarmed abilies. Additionally, while wielding a hand gun in one hand, the Brawler gains the feat "Skirmishing"
Gunpoint Pressure: While within 20ft of an enemy, the Martial Gun Kata Brawler may add his STR bonus to ranged attacks with a hand gun.
Expert Tactics: The Martial Gun Kata Brawler gains the feats "Double Kick," "Power Attack" and "Clinch"
Hit More: The Martial Gun Kata Brawler gains the feat "Rapid Shot" as well as the ability, "Flurry Of Blows"
Charge Fist: A Martial Gun Kata Brawler may decide to spend his turn charging his fist, allowing it to deal an extra 1d10 damage and grant a bonus to his attack equal to the bonus damage. He may charge for up to 3 rounds, and can do so while fighting defensively.
Evasion: if the Martial Gun Kata Brawler makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a brawler is wearing light armor or no armor. A helpless brawler does not gain the benefit of evasion.
Deadeye: The range on your revolver shots increases by 20ft, and your gunpoint pressure range increases by 10ft.
Overclock 2: The Martial Gun Kata Brawler's movement speed and jump distance increase by another 5ft. You also gain Parcour III. (Overrides the first Overclock's Tumble bonus)
Unkillable: The Martial Gun Kata Brawler gains the feats Acrobatic Dodge, and Adrenaline Surge.
Extra Attack: The Martial Gun Kata Brawler may make 1 additional attack per turn.
Walk it off: For each 25ft the Martial Gun Kata Brawler walks, he regains 1 hp. The distance is changed to 100ft when he is not in combat.
Diverse Style: The Martial Gun Kata Brawler gains 2 bonus feats of choice.
Tough: The Martial Gun Kata Brawler gains DR2/(Unarmed)
Improved Unarmed Damage: The Martial Gun Kata Brawler's Unarmed Damage becomes 1d12+STR+DEX
Uppercut: When starting their turn Prone, the Martial Gun Kata Brawler can make a full round action to uppercut the enemy. If the attack lands, the Martial Brawler is unproned and the attack deals unarmed damage, with a critical danger of 18-20, and 3x crit damage.
Last Chance: When the Martial Gun Kata Brawler is brought below 0 hp, They get 1 Attack of opprotunity on a target within range, if they manage to down that target, negate that damage and drop the Martial Brawler to 5 hp. Usable once per long rest.
Finishing Blow: Announce that you are making a finishing blow before the attack roll. Once per day, you may roll unarmed against a damaged creature, with 100 or less hp, to render it helpless and unconscious.
Faster & Stronger: The Martial Gun Kata Brawler gains a +6 to STR, and DEX and gains 30ft of movement speed.
Epic Martial Gun Kata Brawler
|21st||+1 Strength, +1 Dexterity, Bonus Feat|
|22nd||+1 Strength, +1 Dexterity, Bonus Feat|
|23rd||+1 Strength, +1 Dexterity, Bonus Feat|
|24th||+1 Strength, +1 Dexterity, Bonus Feat|
|25th||+1 Strength, +1 Dexterity, Bonus Feat|
|26th||+1 Strength, +1 Dexterity, Bonus Feat|
|27th||+1 Strength, +1 Dexterity, Bonus Feat|
|28th||+1 Strength, +1 Dexterity, Bonus Feat|
|29th||+1 Strength, +1 Dexterity, Bonus Feat|
|30th||+1 Strength, +1 Dexterity, Bonus Feat|
4 + Int modifier skill points per level.
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Martial Gun Kata Brawler Lore
Characters with ranks in Look can research Martial Gun Kata Brawler to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||You can tell that this person is deadly with hand to hand.|
|10||You think that the person would be deadly with a gun|
|15||He's stronger with his fists, than he is with the gun|
|20||It doesn't matter which is stronger, both are gonna hit you.|
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