Manokit (5e Race)
From D&D Wiki
|Work In Progress|
<Race Name> Names
Ability Score Increase. Your Wisdom score increases by 2.
Age. Manokits reach maturity at the age of 14, but live to the age of 80.
Alignment. Manokits are varied in their goals and aspirations, but due to their wholesome nature they tend towards the good alignment.
Size. Manokits range from 4'5" to 5'0". Your size is medium.
Speed. Your base walking speed is 25 feet.
Poor Vision. Although manokits have eyes, the sun hurts their eyes and they frequently keep them closed. They tend to rely heavily on their hearing and as such have poor vision, giving them blindsight of 30 ft.
Keen Hearing. Manokits have excellent hearing, thanks to the specialized fluff on their ears. As such, they have advantage on Wisdom (Perception) checks that rely on hearing.
Clumsy Body. Due to their awkward half-shark half-fox bodies, their center of gravity is in their necks. Meaning that they are incapable of swimming and will sink quickly.
Natural Weaponry. Manokits have retractable feline-like claws and sharp teeth. These claws can be used to deal 1d6 + Dexterity mod slashing. And their teeth can also be used to deal 1d4 + Strength mod piercing.
Inherent Magic. Manokits are inherently magical, and can detect magic within 10 ft.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Manokits have three major types, Tribal, Islander, and Feral.
Ability Score Increase. Tribal manokits tend to be more muscular, and your Strength score increases by 1.
Keen Smell. The Tribal manokits have refined their smell to help with their hunts and daily activities. This gives them advantage on Wisdom (Perception) checks that rely on scent.
Natural Casting. Although you may be more physically developed than their peers, you are also more mentally developed. As such, you gain the ability to cast the cantrip druidcraft once per short rest.
Ability Score Increase. Islander manokits have more of a resemblance to dinosaurs and their build, and your Constitution score increases by 1.
Rough Skin. Your skin is rough, allowing you to have an AC of 12 + your Constitution modifier if it would otherwise be lower.
Lead Belly. You are used to consuming wild things of nature, and have advantage on saving throws against diseases.
Ability Score Increase. Feral manokits are extremely fluffy, and your Charisma score increases by 1.
Dense Fluff. You have a large amount of outrageously fluffy fur, giving you resistance to cold damage.
Charming Demeanor. Your demeanor is naturally friendlier than some of your peers, give you proficiency in Persuasion.
Random Height and Weight
|′ ″||+||lb.||× () lb.|
*Height = base height + height modifier
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.