Mandragoran Apostle (5e Creature)

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Mandragoran Apostle[edit]

Huge plant (Apostle), unaligned


Armor Class 28 (natural armor)
Hit Points 319 (22d12 + 176)
Speed 5 ft., burrow 10 ft.


STR DEX CON INT WIS CHA
27 (+8) 13 (+1) 27 (+8) 16 (+3) 15 (+2) 17 (+3)

Saving Throws Str +15, Con +15, Wis +9, Cha +10
Skills yse
Damage Vulnerabilities fire, cold
Damage Resistances necrotic, radiant
Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Senses blindsight 60 ft., darkvision 120 ft., tremorsense 60 ft., passive Perception 26
Languages Common
Challenge 21 (33,000 XP)


Legendary Resistance (3/Day). If the apostle fails a saving throw, it can choose to succeed instead.

Tunneller. The apostle can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

ACTIONS

Multiattack. The apostle can use its Frightful Presence or Sweep. It then makes three attacks with its claws or seeds.

Claws. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) fire damage.

Seeds. Ranged Weapon Attack: +15 to hit, range 45/90 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Sweep (Recharge 5-6). The apostle unfurls its protective leaf in a 90-foot cone. Each creature in that cone must make a DC 23 Strength saving throw, taking 67 (15d8) magical bludgeoning or poison damage (apostle's choice) on a failed save, or half as much damage on a successful one. When this is used, the apostle loses its immunity to damage from non-silvered weapons until the end of its next turn.

Frightful Presence. Each creature of the apostle's choice that is within 120 feet of the apostle and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the apostle's Frightful Presence for the next 24 hours.

LEGENDARY ACTIONS

The apostle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The apostle regains spent legendary actions at the start of its turn.

Detect. The apostle makes a Wisdom (Perception) check.
Scream. The apostle's child-like voice rings out. Each creature of the apostle's choice that is within 120 feet of the apostle and aware of it must succeed on a DC 19 Charisma saving throw or become stunned until the end of the apostle's next turn.
Regenerate (Costs 3 Actions). While the apostle is immune to damage from non-silvered weapons, it regains 10 hit points at the end of each turn in initiative it does not take damage until it takes at least 10 damage in a single round.

Niko_sketch.jpg
[[1]]

Long ago, in the territory of Castle Balzac, there was an orphan commoner named Niko. Sustaining himself on the edges of the villager's growing crops, often resulting in jeers and beating, he nevertheless kept an upbeat attitude, always taking refuge in his animal companion, Patrasche, and the care of the local church's resident nun, Eriza. However, on one particularly cold winter that took a particular tole on the region's crops took hold, Niko collapsed at the church's steps in one final desperate plead for help, only for his cries to be drowned out by the church's bells, ringing in the new year. Confronting the God Hand, he sacrificed everything he had, ascending to apostlehood as a plantlike beast that quickly spread its roots throughout Castle Balzac. Any who eat of his bountiful flesh, tasting of parsnip and corn, are often given eternal life at the cost of their freedom as mandragorans.

A Mandragoran Apostle's Lair

Upon rebirth, a Mandragoran Apostle burrows deep within the earth, often setting its roots beneath sturdy structures like castles and churches, carving out large spaces with its claws, thus often allowing for access from the structure's basement. Its walls are a mixture of gnarled roots and mandragoran fruits, appearing as small human effigies.

Lair Actions

On initiative count 20 (losing initiative ties), the apostle takes a lair action to cause one of the following effects; the apostle can't use the same effect two rounds in a row:

  • Part of the ceiling collapses above one creature that the apostle can see within 120 feet of it. The creature must succeed on a DC 15 Strength saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Dexterity check, ending the buried state on a success.
  • A mandragoran drops from the ceiling anywhere within 120 feet of the apostle.
  • A 30 ft. cylinder of roots appears anywhere within 120 ft. of the apostle. All creatures within this area must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone and buried. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.

Variant: Giant Mandragoran

When a mandragoran apostle dies, a single mandragoran emerges from its body. If left alive, it will grow to the size of the apostle it once was, but be reborn anew yet again., gaining a flying and movement speed equal to its burrowing speed. While using its flying speed, it can still be attacked from any height below it as it lifts its body off the ground using its thick roots.



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