Major Threat .22 Pistol (5e Equipment)

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Major Threat .22 Pistol

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Major Threat .22 Pistol 1000 gp 4D3 piercing 1 lb. Light, Ammunition (range 80, 400), reload (10 shots)

A .22 caliber pistol is generally a lesser version of the powerful ingenuity of guns. Regardless, it can still severely injure a person on a single shot, and little can prevent it from doing so. Because each standard clip for it holds 10 rounds, it can be fired 10 times before reloading. On any turn in which it has only 1 ammo left within the clip, the weapon has the Loading property for that use of the weapon, and can only be loaded during that same action if the user has an additional clip on standby. Otherwise, loading a bullet into a clip requires a bonus action (An action may also be used to accomplish this.), and loading a clip into the gun requires an action. In addition to the above, this weapon is a Major Threat Weapon, and uses that ruleset for this. When targeting a creature, it automatically hits if the target's AC is equal to or lower than 7 + the user's weapon attack modifier. This only occurs if the user has proficiency with the weapon, and isn't targeting a creature in the weapon's long range. If the hit is automatic, a target hit by this weapon must attempt a Dexterity saving throw with a DC of 13, taking half damage on a success. They can only attempt this save if they understand that they must dodge the aim of the user, not the ammo being fired. An automatic hit can be treated as a critical once every minute of the fight (10 rounds), or any shot during a surprise round.

Editor's Note: A D3 is a D6 roll but halves the result, rounding up. A 1 or 2 is a 1, a 3 or 4 is a 2, and a 5 or 6 is a 3.



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