Maiden's Children (5e Race)

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Maiden's Children[edit]

Seers of all things as they look to the heavens seeking out the approval and guidence of their matrons, the 5 Maidens; The Maiden Journey's, the Maiden of Secrets, the Maiden of Battles, the Maiden of Serenity, and the Maiden of Endings.

Physical Description[edit]

Maiden's Children are a set of humans that are just that; ancestors of the children of the 5 Maiden's. These once demi-god people who served the 5 Maiden's look to be simple humans, but they all have lithe and flowing builds even though they're muscular. They have sharp features like an elf but on a human, which can look both odd and exotic.


They once sat with the Solarians and Lunars in the kingdoms of the first age as counsel and for guidance to help them know what to do next. After seeing the fall of the great empire Maiden's Children tried to help the others see their downfall; but ultimately it was them who helped bring about the destruction of the Risen Empire. They lived up to the poverb of, “when one is in a hurry to stop change is the one who brings it about.” They still harbor bad feelings towards their more celestial kin who they believed it was them who simply didn't listen, but then again they're always right no matter what.


Maiden's Children normally stick together within their own communities looking to the heavens and watching out for signs, prophecies, and any direction that the 5 Maiden's would take them. This makes them very curious which is why they do have a tendency to offer their services to those kingdoms who are in need of guidance and believers in the stars guiding their ways. If they seem stuck up it's because they are; they find those with a lack of interest in the heavens to be not as important as the ones who do, and have some nasty opinions about Solarians and Lunars, and well anyone who is a Maiden's Child.

Maiden's Children Names[edit]

They will normally take on names subsequent to the Maiden of their caste example: a child of the Maiden of Secrets can be named Jupiter or Titus, even Hush.

Maiden's Children Traits[edit]

Being chosen to be a child of the 5 Maiden's they are given the abilities necessary to guide a lost and dying world, even if it's by force.
Ability Score Increase. +2 to Intelligence
Age. Age as humans, but have extended lives.
Alignment. They lean more toward Lawful but more than not stay true Neutral out of lack of interest in the rest of the world.
Size. They are the human medium size.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Seers. Daily at midnight, if you are able to study the stars in the sky for 10 minutes, you gain a +2 bonus to initiative rolls and you add twice your proficiency bonus to Wisdom (Insight) checks (instead of your normal proficiency bonus). This bonus lasts until midnight the following day.
Sidereal Caste. Choose one of the following castes: Chosen of Journeys, Chosen of Serenity, Chosen of Battles, Chosen of Secrets or Chosen of Endings.
Languages. Read, speak, write Common, Celestial, Elvin and Sylvan

Sidereal Caste[edit]

When creating a Maiden's Children character, you can use the following caste table to show which of the 5 Maiden's you follow and what gifts are bestowed on you.

Chosen of Journeys[edit]

Ability Score Increase. Your Wisdom increases by 1.
Mercury's Gift. Your walking speed increases by 10 feet.
Landwalker. When you make a Wisdom (Survival) check to find a route or a direction on land, you add twice your proficiency bonus (instead of your normal proficiency bonus).

Chosen of Serenity[edit]

Ability Score Increase. Your Charisma increases by 1.
Venus's Gift. You can cast the healing word spell once. You regain the use of this spell when you finish a long rest.
Seductive Dance. You gain proficiency with the Performance skill.

Chosen of Battles[edit]

Ability Score Increase. Your Strength increases by 2.
Mars's Gift. You can use a bonus action to gain 5 temporary hit points. You must finish a short rest before you can use this feature again.

Chosen of Secrets[edit]

Ability Score Increase. Your Wisdom increases by 1.
Jupiter's Gift. You can cast the detect magic spell as a ritual. When you reach 3rd level, you can cast hex as a 2nd-level spell. When you reach 5th level, you can cast the dispel magic once as a 3rd-level spell. When you finish a long rest you regain the use of these spells.

<Subrace Name>[edit]

Chosen of Endings[edit]


Astronomical Symbol for Saturn

Ability Enhancements[edit]

+1 to Wisdom, +1 to Constitution with proficiency in Religion & Nature with advantage on constitution saves & checks. Gives uneasy feeling to those around them, must save DC16 if failed they feint from anxiety.

Cosmic Gift[edit]

They gain the gift from Saturn which gives them Witch Bolt once per short rest and Finger of Death once per day after a long rest. They have advantage on save vs death.

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