Magma Serpent (5e Creature)

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Gargantuan monstrosity, lawful evil

Armor Class 17 (natural armor)
Hit Points 102 (14d12+33)
Speed 40ft

26 (+8) 13 (+1) 22 (+6) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Str +14, Cha +6
Skills Perception +8
Senses passive Perception 18
Languages —Abyssal, Common, Primordial, Sylvan
Challenge 18 (20000 XP)

Brave. The Serpent has advantage on saving throws against being frightened.

Spike Regrowth. The Serpent has thirty spikes. Used spikes regrow when he finishes a long rest.

Heated Body. A creature that touches the Serpent will take 18 (4d8) fire damage.

|actions= Multiattack. The Magma serpent makes three attacks: one with his bite, one with his claw and one with his spike or flame breath if recharged.

bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) slashing damage.

Spike. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 100/200 ft., one target. Hit: 15 (2d12 + 3) piercing damage and the target must succeed on a DC 16 Constitution saving throw or take 7 (2d6) poison damage and be poisonedfor 1 minute. A creature poisoned in this way has its speed halved. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

Fire Breath (Recharge 5-6). Exhales fire in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Swallow. The serpent makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the serpent, and it takes 21 (6d6) Fire damage at the start of each of the serpent's turns. If the serpent takes 30 damage or more on a single turn from a creature inside it, the serpent must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the serpent. If the serpent dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 20 feet of movement, exiting prone. }} |description=

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