Magic Weapon Generator (5e Equipment)
From D&D Wiki
Weapon (Special), Special (Special)
Choose entries from the tables below, or roll at random, to create a magic weapon.
Design Note: The wiki is filling up with magic weapons of every conceivable combination of type and damage. If you can make the weapon using the tables below, it doesn't need its own page. Perhaps this will encourage editors to think of unique features for weapons other than "it deals an extra 1d6 fire damage".
Some of the results on the table below have a "level adustment" (LA) value. Add all these values together. The total LA tells you what the rarity of the weapon is, by referring to the Magic Item Rarity table (DMG p. 135). For example, if the final LA is 6, the item has rare rarity.
Table 1: Base Type
|13–14||Light crossbow||44–45||Scimitar||74||Long Cane|
|18||Sling||49||War pick||77||War Mattock|
Table 2: Magic Feature
Roll d20 and consult the Magic Features table. The weapon receives the resulting effect.
Keep a running total of the Level Adjustments (LA) indicated by the magic features. Keep rolling on the Magic Features table until the total LA is equal to or greater than the target LA for your desired rarity. Note that this means you will occasionally create a weapon that is "overpowered" compared to other items of the desired rarity, but note that a rarity's associated character level is only a rough indication not a strict cut-off. (see DMG p. 135).
Magic Features Table
Bonuses to attack and damage rolls do not stack; use the highest.
|1–4||+1 to attack rolls and damage rolls||+2|
|5–7||+2 to attack rolls and damage rolls||+6|
|8–9||+3 to attack rolls and damage rolls||+12|
|16–18||#Table 2c: Property-Specific Benefit||varies|
Table 2a: Elemental
Roll d6 on each "feature" column
|1–2||Extra cold damage on a hit||+0||2||+3||None||n/a|
|3–4||Extra fire damage on a hit||+0||1d6||+6||None||n/a|
|5||Extra acid damage on a hit||+0||1d8||+8||2x elemental damage
5 charges, expend charge on hit to deal elemental damage
regain 1d4 + 1 expended charges daily at dawn
|6||Extra lightning damage on a hit||+0||1d10||+10|
Table 2b: Bane
Roll d6 on the first column to determine the benefit, roll d6 on the second column to determine which creature type the benefit applies against.
After you roll d6 for creature type, roll an additional d6 to determine specific type. Design note: I have based LA of a creature type on its frequency in a typical campaign. Humanoids are far more common than dragons, so a sword that deals extra damage to humanoids is "worth" more than one that deals extra damage to dragons. If your campaign has different frequencies, then the LAs may need adjusting.
|1||Extra 2d4||+2||1–2: Undead
|2||Extra 2d6||+4||1–3: Dragon
|4||+2 to attack and damage rolls||+3||1–3: Aberration
|5||+3 to attack and damage rolls||+6||1–3: Ooze
|6||Score critical hit on 18–20||+4||1–2: Humanoid