Magic Monk (5e Class)

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Magic Monk[edit]

<!-Introduction Leader->[edit]

Maybe you think monks don't quite fit the Dungeons and Dragons vibe.

  • Or maybe you want to do monks a little more like magic users in order to simplify the system a bit.
  • Or maybe magic monk fits your campaign better somehow.
  • Or maybe you think the standard monk is over or under powered.
  • Or maybe you really just love wizard mechanics.
  • Or maybe you're just too lazy to figure out how the regular monk class works (like me).

Magic monk builds monks to use the same game mechanics as wizards.

Creating a Magic Monk[edit]


Quick Build

You can make a magic monk quickly by following these suggestions. First, dex should be your highest ability score, followed by wis. Second, choose the cloistered background. Third, choose numchuku.

Class Features

As a Magic Monk you gain the following class features.

Hit Points

Hit Dice: 1d8 per Magic Monk level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Magic Monk level after 1st

Proficiencies

Armor: A monk class built using wizard mechanics and their own magic monk spell list.
Weapons: nun chuku
Tools:
Saving Throws: dex, wis
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Magic Monk

Level Proficiency
Bonus
Features Cantrips Known Spells Known Spell Slots Slot Level Invocations Known —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Ki Magic 2 2 1 1st 2
2nd +2 Cloister Feature 2 3 2 1st 2 3
3rd +2 2 4 2 2nd 2 4 2
4th +2 Ability Score Improvement 3 5 2 2nd 2 4 3
5th +3 3 6 2 3rd 3 4 3 2
6th +3 Cloister Feature 3 7 2 3rd 3 4 3 3
7th +3 3 8 2 4th 4 4 3 3 1
8th +3 Ability Score Improvement 3 9 2 4th 4 4 3 3 2
9th +4 3 10 2 5th 5 4 3 3 3 1
10th +4 Cloister Feature 4 10 2 5th 5 4 3 3 3 2
11th +4 Ki Secret (6th level) 4 11 3 5th 5 4 3 3 3 2 1
12th +4 Ability Score Improvement 4 11 3 5th 6 4 3 3 3 2 1
13th +5 Ki Secret (7th level) 4 12 3 5th 6 4 3 3 3 2 1 1
14th +5 Cloister Feature 4 12 3 5th 6 4 3 3 3 2 1 1
15th +5 Ki Secret (8th level) 4 13 3 5th 7 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 4 13 3 5th 7 4 3 3 3 2 1 1 1
17th +6 Ki Secret (9th level) 4 14 4 5th 7 4 3 3 3 2 1 1 1 1
18th +6 4 14 4 5th 8 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 15 4 5th 8 4 3 3 3 3 2 1 1 1
20th +6 Cloister Feature 4 15 4 5th 8 4 3 3 3 3 2 2 1 1

Zen Posture[edit]

Starting at 1st level, you maintain your senses and reflexes always ready for attacks. Whenever you are hit by an attack, you can use your reaction to reduce the damage taken by an amount equal to 1d10 plus your Wisdom modifier.

You can't be wearing armor or wielding a shield to benefit from this feature.

Ronin[edit]

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Samurai[edit]

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Ninja[edit]

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Cloistered Monk[edit]

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Magic Monk Ki Spell List[edit]

Cantrips
1st Level

absorb elements, compelled duel, expeditious retreat, feather fall, jump, hunter's mark, shield, zephyr strike

2nd Level

blur, invisibility, see invisibility, misty step

3rd Level

counterspell, haste,

4th Level

freedom of movement, greater invisibility

5th Level

far step, steel wind strike

6th Level

tasha's otherworldy uise

7th Level

eternalness

8th Level

mind blank

9th Level

foresight

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Magic Monk class, you must meet these prerequisites: Dex 15, Str 13, Con 11, Wis 9, Cha 7, Int 5.

Proficiencies. When you multiclass into the Magic Monk class, you gain the following proficiencies:

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