Mage Smith (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search

Mage Smith[edit]

Similar to: Psychic Warrior, War Mind,

The mage smith is a magician who has settled down in one carefully chosen location, building himself a tower to house himself, his library and his forge. He now focuses on accessing his hitherto latent psionic powers, using them to recruit followers and to explore the planes from within the safety of his tower.


Alignment: Those allowed to magicians, ie, neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil.

Feats: Build Magician's Tower.

Races: Those allowed to magicians, ie, Human, Deep Dwarf, Half-Giant, Mountain Dwarf, Hill Dwarf, Duergar, Half-Elf, Ogre Mage, Stone Giant, Rakshasa, Azer, Hobgoblin, Centaur, Elan, Hound Archon, Maenad, Aasimar, Satyr.

Skills: Magecraft 10 ranks.

Table: The Mage Smith
Hit Die: d10

Level Base
Attack Bonus
Special Power
Maximum Power
Level Known
1st +0 +0 +0 +2 2 1 1st
2nd +1 +0 +0 +3 4 1 1st
3rd +2 +1 +1 +3 6 2 1st
4th +3 +1 +1 +4 8 2 1st
5th +3 +1 +1 +4 10 3 1st
6th +4 +2 +2 +5 12 3 1st
7th +5 +2 +2 +5 16 4 2nd
8th +6 +2 +2 +6 20 4 2nd
9th +6 +3 +3 +6 24 5 2nd
10th +7 +3 +3 +7 30 5 2nd
Class Skills (4 + Int modifier per level)
Autohypnosis, Knowledge (architecture/engineering) (Int), Knowledge (local) (Int), Knowledge (psionics) (Int), Knowledge (the planes) (Int) and Psicraft (Int).

Class Features[edit]

All the following are class features of the mage smith:

Power Points/Day: A mage smith’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Mage Smith. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A mage smith begins play knowing one mage smith power of your choice. Every other time he achieves a new level, he unlocks the knowledge of a new power.

Choose the powers known from the psychic warrior power list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a mage smith to learn powers from the lists of other classes.) A mage smith can manifest any power that has a power point cost equal to or lower than his manifester level.

The total number of powers a mage smith can manifest in a day is limited only by his daily power points.

A mage smith simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.

The Difficulty Class for saving throws against mage smith powers is 10 + the power’s level + the mage smith’s Intelligence modifier.

Maximum Power Level Known: A mage smith begins play with the ability to learn 1st-level powers. As he attains higher levels, he may gain the ability to master more complex powers.

To learn or manifest a power, a mage smith must have an Intelligence score of at least 10 + the power’s level.



Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!