Lucky (5e Class)

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Class Features

As a Lucky you gain the following class features.

Hit Points

Hit Dice: 1d8 per Lucky level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Lucky level after 1st


Armor: Light⁠ armor, Medium armor
Weapons: Simple Weapons, Hand Crossbow, Net, Whip, Scimitar, Shortsword
Tools: Dice set, playing card set
Saving Throws: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma
Skills: (Refer to Chart/Extra Skills Class Feature)


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) (a) Padded Armor or (b) (b) Hide Armor
  • Simple weapon
  • (a) Dice Set or (b) Playing Card Set
  • 2d4x5 GP

Table: The Lucky

Level Proficiency
Extra Skills Features
1st +2 3 <!-Average Abilities->, <!-Extra Skills->, <!-Constant Advantage->
2nd +2 3 <!-Cowardly Action->
3rd +2 3
4th +2 3 Ability Score Improvement
5th +3 4 <!-Extra Treasure->
6th +3 4
7th +3 4 <!-Ricochet->
8th +3 5 Ability Score Improvement
9th +4 5
10th +4 6
11th +4 6 <!-Reliable Skills->
12th +4 7 Ability Score Improvement
13th +5 7
14th +5 8 <!-Tumble and Roll->
15th +5 8 <!-Expertise->x2
16th +5 9 Ability Score Improvement
17th +6 9
18th +6 10 <!-Alerted->
19th +6 10 Ability Score Improvement
20th +6 11 <!-Alerted->

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