Leshen (5e Race)

From D&D Wiki

(Redirected from Lost Elf (5e Race))
Jump to: navigation, search


So, are you a cyborg or a chimera?

Physical Description[edit]

Feline (left), lupine (right), and reptilian (bottom) by Yanied

Leshen are chimerical humanoid creatures that may once have been fey, but now have forms so twisted and confusing, it is hard to say what they used to be at all simply by looking. They bear features from animals that their body adapted from. Some have feline features like cat eyes and ears, while others have reptilian snake skin. It is a wonder any two leshen look similar. They are not your average anthropomorphic race, as they also sport bio constructed limbs, not unlike that of a warforged. Leshen are often described to look like a mess of parts randomly assembled to resemble something functional, but ultimately incoherent.


The leshen are believed to have come from the cosmos above and beyond. Some believe them to be otherworldly fey who became warped when traveling between planes, or even worlds. The result was a body mixed with multiple beings. Leshen themselves have a foggy recollection, but their elders espouse their origins to be steeped in legend. Supposedly, there was once a foolish deity of creation who made many things of biological and mechanical wonder. However, he saw his works were no so unique among the countless others in existence. In rage, he broke his creations to pieces. When his anger abated, he was ashamed of what he had done. In his anger, however, he had forgotten the designs which he made his creatures by. So, he haphazardly put the pieces back together, like a child with a broken vase. As one would expect, he did not do a good job and ended up with a good handful of these monstrosities. The result he called the leshen.


The leshen are largely separated as a race across different terrains and areas of the world in groups. Due to their bizarre makeup, they are highly adaptable and versatile creatures, able to survive in a variety of environments. There are three main groups of leshen, specific to their environments and neighbors: lupine, feline and reptilian. The lupines organize in packs and are very group-oriented. They are extremely loyal to a fault, always relying on one another as they hunt in chilly areas. Feline leshen live in prides, where members can go as they please about plains and grasslands. They are very crafty when it comes to obtaining what they desire. Reptilian leshen are much more solitary, through high concentrations of them may be found in a wide area. They favor living in places with lots of foliage to give them cover, so they may scheme in private. Reptilian leshen are said to be the most manipulative of the three.

Leshen Names[edit]

Leshen names have some Sylvan influence in their names. Despite their hodgepodge forms, they do retain a feeling of nature.

Male: Alidir, Canor, Danen, Darniv, Elhan, Fanin, Garntano, Hanfarth, Jandoien, Loth, Manindair, Orion, Paven, Quandal, Randern, Sanvan, Steve, Tanian, Undiar, Volde, Xander, Yiral, Zievex

Female: Aneca, Beleana, Cive, Eyowen, Farfallie, Havana, Jenenver, Lorean, Mandolin, Orhane, Parnwarnen, Remea, Selfah, Tradinei, Vefe, Yari, Zevia, Wanfanahana

Leshen Traits[edit]

Creatures that resemble a mishmash of beasts, humanoids and some machine
Ability Score Increase. Either your Intelligence or Wisdom score increases by 1.
Age. Leshen fully mature around the age of 15 and can live about 1200 years due to their versatile bodies.
Alignment. Leshen usually have innate curiosity and an eagerness to meet and befriend new friends and acquaintances. They tend to be good and/or chaotic.
Size. Leshen are taller than elves, standing at six to seven-and-a-half feet, and have a broader build. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mechanical Fortification. The odd construct parts of your body do not make you immune to biological need, but hint at augments in your unique constitution. You have advantage on saving throws against diseases and being poisoned.
Bionic Part. You have a tool or simple weapon integrated into the mechanical parts of your body, which you are proficient with. The weapon must have the light property. You must have at least one hand free to use this integrated tool or weapon.
Languages. You can speak, read, and write Common and Sylvan.
Subrace. Choose either the lupine, feline, or reptilian subrace.


Lupine leshen resemble canids, so either dogs or wolves and the like.

Ability Score Increase. Your Constitution score increases by 2.
Heightened Smell. You have advantage on all Intelligence (Investigation) checks that rely on smell.
Lupine Stamina. You are built for long runs against nimble prey over vast distances. You have advantage in Constitution saving throws against exhaustion.


Feline leshen can simulate the grace and dexterity of tigers and other large cats.

Ability Score Increase. Your Dexterity score is increased by 2.
Feline Grace. You are proficient in the Acrobatics skill.
On Your Feet. You do not take falling damage from falling from heights less than 60 feet tall. You also have advantage in checks to land on your feet.


Reptilian leshen are tenacious, scheming and manipulative.

Ability Score Increase. Your Wisdom score increases by 2. As normal, you cannot increases a score over 20 with this feature.
Tempter. Your tongue is swift, and your wit is smooth. You are proficient in the Persuasion skill.
Cold-Blooded. Your blood flow is slow, making toxins even less volatile in your system. You are resistant to poison damage.

Random Height and Weight[edit]

5′ 8″ +2d10 95 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a leshen character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these table in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I think everyone around me are all savages. Except for the gnomes. At least they know some things.
2 I am always eager to explore the new world. A whole new world is just out there, waiting to be discovered.
3 I said my kind should have never left that old world, wherever it used to be.
4 I am only here to collect knowledge, period. Nothing else.
5 I have all the wonderful toys around me, and will stop at nothing to introduce these gadgets to others.
6 I am the smartest person around now that I have left my old place, shut up wizard guy.
7 I am treated as an animal, so I treat them as prey. That's not my fault.
8 I am tired of all these questions concerning myself and my kind. Seriously, whoever asks me "What's that wand-thing you've got there?" one more time will get shot in the face, with that wand-thing.
d6 Ideal
1 Mission. No one can stop me. I am on a mission from my people. (Lawful)
2 Knowledge. My kind used to have an advanced technology. It is a duty of my kind to teach others what I know. (Good)
3 Curiosity. The new world surprises me every now and then. I want to see more, I want to know more. (Neutral)
4 Pride. I hail from the greatest race the world have ever seen, and I am the greatest one within my kind. (Evil)
5 Might. I know better than anyone else - I am supposed to rule them all. (Evil)
6 Solitude. No one leaves me alone - my kind, other kinds, and even the fate. I want to be alone, that's what I all want for. (Chaotic)
d6 Bond
1 Honor is my code. If I do not live up to my honor, my life would be pointless.
2 I miss the people I used to know before I left my homeland. I wonder if they are all right without me.
3 I once met this guy who is the last of his kind. I feel for him, and I want no one else to suffer the same fate we faced.
4 I have volunteered to the expedition with my family. I hope this world is safe for them.
5 I built most of my equipment all by myself. So would you kindly take those hands off them, pretty please?
6 If there is one thing, one thing that is the most important in this world, it would be myself, especially my life and well-being.
d6 Flaw
1 I am right. Always. Even when I am actually wrong.
2 I'd rather die than take down on my honor.
3 I am quick to anger, and slow to calm down.
4 Sometimes I have this thought that rational thoughts are rather... boring.
5 I have to express exactly what I have in mind. Why should I be subtle on that bastard I don't like, anyway?
6 I just can't get why everyone is fussing about something so meaningless.I don't care about your so called accomplishments

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!

admin area
Terms and Conditions for Non-Human Visitors