Lord of Urei (5e Subclass)

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Lord of Urei[edit]

You have made a pact with a powerful lord from the dark realm of Urei. These are demonic beings of pure chaos, beholden only to their dark god. They live and die by their god's will, and demand that their servants, including you, do the same.

Expanded spell list[edit]

The Lord of Urei lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Lord of Urei Expanded Spells

1st Dark Whispers, Dark Bomb

2nd Dark Numbing, Dark Beam

3rd Dark Dome, Dark Pursuers

4th Dark Stigmata, Dark Drowning

5th Dark Protection, Dark Mist

Dark Essence[edit]

Starting at 1st level, if you've prepared the Eldritch Blast cantrip, it deals dark damage instead of force damage. Additionally, any damage from spells you cast can be dealt as dark damage.

Karmic Rebuke[edit]

Starting at 6th level, you can call on your patron to alter fate in your favor. You can activate this feature at the beginning of a combat encounter. When you take damage from a melee attack, inflict the same amount of damage to the attacking creature as dark damage. This feature remains active until it has rebuked three successful attacks.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Nourishing Darkness[edit]

At 10th level, when you are hit by an attack dealing dark damage, you are healed by the attack rather than damaged.

Ureyic Might[edit]

At 14th level, you can draw on the magic of Urei to strengthen yourself. As a 2 round action, draw dark energy into your body. If you become the target of an attack or effect, you must make a concentration check to continue drawing in the darkness. On a failed save, you are interrupted, but are allowed to attempt to begin again. after 2 rounds, you release the stored darkness and gain a dark aura. Everyone in a 10 foot radius of you must make a dexterity check or be knocked back 10 feet and stunned. While under the effect of the dark aura, you have advantage on all attack and spell rolls and deal 2d6 dark damage on a successful attack for 3 rounds.

Once you use this feature, you can't use it again until you have taken a long rest.

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