Lord Of Blood (3.5e Class)
From D&D Wiki
|1st||+0||+2||+0||+2||Transfusion, Shards of Blood, Exsanguination|
|5th||+2||+4||+1||+4||HemoPlague, Quick-Drain, Transfusion|
Alignment: Chaotic Evil
Hit Die: 1d16
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
All of the following are class features of the Lord Of Blood.
Transfusion(su):The Lord Of Bloods most signature ability. As a ranged Attack that does not provoke attacks of opportunity, the Lord Of Blood drains blood away from his opponent. How this works is different between all Lord's of Blood, some use magic to pull blood to pass through skin and veins while others just drain it from people eyes and nose. The target is given a will save with a DC of 10 + 1/2 class level + charisma modifier. On a successful save this ability is negated on a failed save. This ability deals 1d4 + character Level in damage, and heals the Lord Of Blood for the same amount of damage dealt. The lord of blood heals 1 constitution damage each time this ability succesefully drains a target. This ability has 30 ft of range, and has no effects on enemies without a circulatory system. This ability deals increased damage after every 2 levels after the first.
Shards Of blood:Eventually a Lord Of Blood learns that blood can be materialized into weapons. Once per day a Lord Of Blood can spend 1 Heartbeat to create any item below 10 pounds. If this item is a weapon it is considered Masterwork Quality.
Exsanguination: Some spellcasters consider time to be crucial to there jobs, others believe in faith, and some even believe in luck. But a Lord Of Blood's only fear is her vein's running dry. A lord of blood uses
Blood Bank: A lord of blood realizes that Blood is neccesary for all life. As a standard action the Lord Of Blood can subtract up to 10 x his character level in health points to heal a teammate for the same amount.