Lolth, the Queen of Spiders (5e Subclass)
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Warlock Archfiend Patron (Lolth, the Queen of Spiders)
A variation on the Archfiend Patron subclass of Warlocks, suited for those who specifically pacted with Lolth, an Abyssal Fiend and goddess worshipped by the Drow of the Underdark. Lolth favours the Drow, however any race can have a pact with her if they've given her a reason. She is the Queen of Spiders, who resides in an Abyssal layer known as the Demonweb, who can take the form of a Drider or female Drow, and bestows those who pact with her with similar abilities.
- Lolth, the Queen of Spiders Expanded Spells
Lolth, the Queen of Spiders lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|1st||ray of sickness, detect poison and disease|
|2nd||web, spider climb|
|3rd||conjure animals (spiders only), stinking cloud|
|4th||freedom of movement, giant insect (spiders only)|
|5th||insect plague, cloudkill|
- Kin of Spiders
Starting at 1st level, you have advantage on saving throws to save against the poisoned condition, and you have resistance to poison damage. You can also cast animal friendship at will for spiders only (one at level one, two at level six, three at level twelve, four at level sixteen, and five at level twenty) and have web sense—while in contact with a web, you know the exact location of any other creature in contact with the same web.
- Master of Spiders
Starting at 6th level, you can attempt to charm any spider or giant spider (not wolf spiders or phase spiders) into becoming your familiar. As an action, you can attempt to charm the spider. It must succeed on a Wisdom saving throw against your warlock spell save DC or become your familiar. Your spider familiar works like a familiar from the find familiar spell, except it can attack, it dies permanently and it is still a beast. Should it succeed on its saving throw to resist you, it will immediately attack you. Once you use this ability, you can’t use it again until you finish a short or long rest. If you use it again while you already have a familiar from any source, the old familiar will cease to follow you, and if nearby will immediately attack. A giant spider familiar becomes stronger than normal depending on your proficiency bonus.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralysed while poisoned in this way.
This attack changes in the following ways: +4 proficiency bonus: 2d8 +3 piercing damage, 3d8 poison damage. +5 proficiency bonus: 3d8 +3 piercing damage, 2d10 poison damage. +6 proficiency bonus: 2d10 +3 piercing damage, 3d10 poison damage. The Constitution saving throw also equals your warlock spell save DC.
The spider familiar also gains a bonus in hit points equal to your warlock level plus your proficiency modifier.
- Poisoned Touch
Starting at 10th level, when you make a ranged spell attack, melee attack with a magical weapon or a melee touch attack, you can inflict the poisoned condition on the target. You can also do this out of combat with a touch. To inflict the poisoned condition, the target must fail a Constitution saving throw against your spell save DC. If it fails the check by half your spell save DC rounded down, it falls unconscious. You can use this feature three times a day, and must take a long rest before you can use this ability again. If used out of combat by someone aware of your presence, make a sleight of hand check to avoid being spotted as the source of the poison.
- Summon Yochlol
Starting at 14th level, you can attempt to magically summon a yochlol. When you attempt to summon the demon, roll a d10. On a 7 or more, you summon the yochlol. If not, the attempt fails, and you take 1d10 psychic damage. If you deal 1d6 damage to yourself or to an incapacitated creature in sacrifice, however, summoning the yochlol will succeed on a five or more and if you fail you will not take the 1d10 psychic damage. If it was summoned, the demon appears in an unoccupied space within 60 feet of you, acts as your ally and can't summon other demons. It remains for 1 minute, until it or you die, or until you dismiss it as an action. If you want to summon the demon for 1 hour, you need to roll an 8 or more on the d10 (6 or more if you performed a sacrifice), and if you want to summon it for one day, you need to roll a 9 or more (7 or more if you performed a sacrifice). Once you use this feature, you can’t use it again until you finish a short or long rest.