Loch Ness Monster (5e Creature)

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Design Note: This Creature uses the Mythic Actions rule

Loch Ness Monster

Huge beast, unaligned


Armor Class 16 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 20 ft., swim 50 ft.


STR DEX CON INT WIS CHA
27 (+8) 12 (+1) 23 (+6) 2 (-4) 12 (+1) 7 (-2)

Saving Throws Str +11, Dex +4
Skills Athletics +11, Perception +4, Stealth +4
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 14
Languages
Challenge 8 (3,900 XP)


Hold Breath. The loch ness monster can hold its breath for 2 hours.

Relentless (Recharges after a Short or Long Rest). If the loch ness monster takes 20 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Savage Attacks. When the loch ness monster scores a critical hit with a melee weapon attack, it can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Siege Monster. The loch ness monster deals double damage to objects and structures.

ACTIONS

Multiattack. The loch ness monster makes three bite attacks.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the loch ness monster can't bite another target.

BONUS ACTIONS

Nimble Escape. The loch ness monster takes the Disengage or Hide action.

MYTHIC ACTIONS

At the start of its turn, the loch ness monster gains 1d4 + 3 mythic actions and loses any remaining ones. After the loch ness monster or another creature it can see takes an action, the loch ness monster can use any number of the mythic action options below as long as it doesn’t spend more than 4 mythic actions. The loch ness monster can’t use the same mythic action twice on the same turn.

Bite (Costs 1 Action). The loch ness monster makes one bite attack.
Flipper Attack (Costs 2 Actions) The loch ness monster beats its flippers. Each creature within 5 feet of the loch ness monster must succeed on a DC 19 Dexterity saving throw or take 19 (2d10 + 8) bludgeoning damage and be knocked prone. The loch ness monster can then move up to half its speed.
Flurry of Bites (Costs 1 Action plus Additional Actions). The loch ness monster makes one + number of additional actions spent bite attacks.


File:76D9AEE2-858E-4B25-887F-69BA45B2C0E1.jpg

You hear a chaotic bellow from across the waves. As you watch a terrifying head suspended on a long neck rises from the water and dashes forward to attack.

Hidden from Humanity. Loch ness monsters are very rare in the multiverse and there may be only one alive. It is said to hide in small lakes near mountain caves where it lays its eggs. Some dinosaurologists claims that it's a rare plesiosaurus while demonologists claim it's a fiend from the Nine Hells. Regardless of which opinion is true, sightings of a loch ness monster are very rare.

Vicious. Many scientists claim loch ness monsters are some of the most vicious creatures in the multiverse. This may be true, as almost all meetings between a humanoid and a loch ness monster end with the humanoid dying under the heavy force of multiple, relentless bites. The loch ness monster may just be trying to defend babies and/or territory.

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