Lizardfolk, Variant (5e Race)
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Lizard-folk are a well built and burly race standing at 6 to 7 feet tall, and weighting around 200 to 300 pounds.
Fiercely territorial, they use camouflaged scouts to guard the perimeter of their domain. When unwelcome visitors are detected, a tribe sends a hunting band to harass or drive the trespassers off, or tricks them into blundering into the lairs of crocodiles and other dangerous creatures. Lizard-folk have no notion of traditional morality, and they find the concepts of good and evil utterly alien. Truly neutral creatures, they kill when it is expedient and do whatever it takes to survive
That small ripple in the water looks like it has eyes.
Ability Score Increase. Constitution +2
Age. Lizardfolk reach adulthood around age 12 and can live to be about 120.
Alignment. Most lizardfolk are neutral, operating on animal instinct and their fierce territorial nature more often than a distinct moral pattern.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet. You also have a Swim speed of 30.
Darkvision. Living within the murky swamp that have developed a heightened sense of sight and can see up to 60 feet in darkness.
Natural Armor. You get plus 1 to your AC even when wearing armor ("Armor or no armor you always have your strong skin underneath." lizardfolk father to his son)
Amphibious Assault. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. You also have advantage on hide checks when submerged in water or within a swamp.
Natural Bite.. The lizard folk have a natural bite attack for 1d6 piercing.
Hold Breath. The lizard-Folk can hold its breath for 15 minutes.
Languages. As a Lizard-folk you know Draconic and possibly Common, or one extra language of your choice.
Ability Score Increase. Wisdom +2
Change Shape. The lizard-Folk magically polymorphs into a crocodile, remaining in that form for up to 1 hour. It can revert to its true form as a bonus action. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies .
Land Casting. Lizardfolk Shamans know the Druid Craft Cantrips.
Ability Score Increase. Strength +2
Warriors Prowess. Lizardfolk warriors are proficient with martial weapons and light and medium armor.
Strong Grabbers. When the target is surprised they have an advantage on grapple checks.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|6′ 5″||+3d6||200lb.||5d5 x 10lb.|