Living Artifice (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. This really needs to be fleshed out because as of right now it lacks any substantial Fluff. While it can be regarded by some as useless information it has a significant impact on how your content is used by players. Consult the 5e Race Design Guide for help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason: Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Overall poorly executed and needs a rework both from a lore and probably a mechanical perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Broom Icon.svg.png This page needs grammatical help. Reason: A number of spelling/grammatical/capitalization errors throughout. Consult the Help:When to Italicize and Capitalize for help.


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: This is a template rather than a race.


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Living Artifice[edit]

"Gears are turning in my head! And they hurt!"


Physical Description[edit]

390px-Steamborg_Gunslinger.jpeg
An augmented human Gunslinger Source

History[edit]

Living Artifices are a label given to humanoids who have used warforged technology to augment themselves. They are a natural progression of the warforged technology. With times of peace comes a Renaissance period, a period with which technology and magic blossomed. After experimenting with exotic magics and technology, artificers realized that you could use the technology to enhance or repair human capabilities. Thus the first "Living Artifice" was created: a patchwork of metal, flesh, stone, steam and magic.

Society[edit]

Living Artifices have no large permanent civilization or distinct society. They usually attempt to mingle with their native cultures. Any sentient, humanoid race has the potential to become a Living Artifice, but you do not gain any of the applicable racial perks.

Living Artifice Names[edit]

Living Artifices generally take a name associated with whatever their original culture is.

Living Artifice Traits[edit]

A patchwork of metal, flesh, stone, steam and magic.
Ability Score Increase. An ability score of your choice increased by 2.
Age. Unknown, but most likely that of the race chosen. Some might opt to use the technology to extend their life.
Alignment. No favored alignment.
Size. Depends on the race chosen.
Speed. Your base walking speed is 30 feet.
Skills. You gain proficiency in one skill of your choice. One of your augmentations must relate to this skill.
Organic Construct. You are sentient a living creature, augmented with constructed parts. Because of this, you are resistant to poison and disease and require only half the normal food and water.
Self Improvement. You have spent many years perfecting yourself for combat. Add your proficiency modifier to your AC. One of your augmentations must relate to this skill.
Languages. You can speak, read, and write Common and one extra language of your choice.


Arcaneborn[edit]

Some Living Artifices have embraced the magical aspect of their transformation.

Ability Score Increase. Increase Charisma, Wisdom or Intelligence by 1.
Magic Resistance. Because of the magic that is imbued in you, you are resistant to Charm and Polymorph effects.

Juggernaut[edit]

Some fighters have found this technology to be extremely lucrative, using it to increase their strength and endurance.

Ability Score Increase. Increase Strength or Constitution by 1.
Enhanced Endurance. You have advantage on Constitution saving throws.

Random Height and Weight[edit]

The height and weight depends on the your race chosen.

Suggested Flaws[edit]

When creating a Living Artifice, you can use the following table of flaws to help flesh out your character. Use this in addition to or in place of your background's characteristics.

d6 Flaw
1 My love for technology will probably be the death of me.
2 I am shunned by the general public.
3 I must continually repair myself or I'll begin to fall apart.
4 My own family doesn't even recognize me anymore.
5 I have moments of pure insanity.
6 It's hard for me to tell the difference between reality and fiction.

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors