Light Elemental (Verden Isen Supplement)

From D&D Wiki

Jump to: navigation, search

Light Elemental[edit]

Large elemental, neutral good


Armor Class 15
Hit Points 90 (12d10 + 24)
Speed 0 ft., fly 90 ft. (hover)


STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2)

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., passive perception 10
Languages
Challenge 5 (1800 XP)


Light Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. It can enter a hostile creature's space and stop there.

Illumination. The elemental sheds bright light in a 60-foot radius and dim light an additional 30 feet.

ACTIONS

Multiattack. The elemental makes two slam attacks

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.


a157f72dd88708aa965d67e32a0e7bfb.jpg
Light Elemental

A light elemental is seen as a bright glowing ball of light with white wings appearing out of the "back" of it. These elementals like to stay out in the open and their warm shine brighten others. This was the spirit that would help a soul cross into the afterlife.



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors