Light Elemental (Verden Isen Supplement)

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Light Elemental[edit]

Large elemental, neutral good

Armor Class 15
Hit Points 90 (12d10 + 24)
Speed 0 ft., fly 90 ft. (hover)

14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2)

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60ft., passive perception 10
Challenge 5 (1800 XP)

Light Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. It can enter a hostile creature's space and stop there.

Illumination. The elemental sheds bright light in a 60-foot radius and dim light an additional 30 feet.


Multiattack. The elemental makes two slam attacks

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Light Elemental

A light elemental is seen as a bright glowing ball of light with white wings appearing out of the "back" of it. These elementals like to stay out in the open and their warm shine brighten others. This was the spirit that would help a soul cross into the afterlife.

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