Lich Knight (5e Class)

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Lich Knight[edit]

A tall gaunt corpse surrounded by green flames rides astride an armored steed, leading a horde of undead into battle against the forces of light. Howling in a long-forgotten tongue commanding his legion to begin the attack.

A lithe elven maiden skims through the trees with lighting speed but makes scarcely a sound. Wherever her footsteps fall death spreads and the branches decay.

A massive half orc covered in plate armor swings his Warhammer to and fro, decimating dozens of humans with each strike. His amulet glowing in the night sky, lending dark powers to his arms. Ū

A Dark Missive[edit]

Most knights and great warriors strive to be the best in their class or style. Once this great status has been achieved, they are content. Unfortunately, there are those who take it a step further and try to attain an even greater level of power. They begin a dark journey, through which harm to others ensues. These once great warriors begin to take advantage of those around them, constantly trying to get ahead in social, financial, and political aspects of life. They continuously try to prove themselves through strength of arms, contests, and intimidation to get their way. They become the most respected and feared person in their circles of friends. They become extricated, exiled, or condemned. It is this feeling of isolation that these greedy people enter their pact with the beyond.

A Deep Well of Power[edit]

Lich knights begin their dark journey by entering into a pact with an existing Lich or Malevolent God. They sacrifice all of their previous glory and ties in life in order to attain Lichdom and eternal life. They forsake their social and familial bonds in order to prove to their otherworldly mentors that they are willing to accept the life of a Lich. In their journey for power, these great warriors receive boons from their pact to enhance their physical prowess. As the Lich Knight progresses in power, their body will deteriorate and show signs of the evil that fueled him. Eventually, all the skin withers away and nothing but a skeletal monstrosity remains. But such is the cost of great power. In the end, a Lich Knights primary goal is to become stronger and more powerful then he or she ever was in mortal life.

Creating a Lich Knight[edit]

When creating a Lich Knight, think about where your character comes from and where his or her story began? How did your journey progress as you became well known around your area because of your martial prowess? Were you a tourney champion in a court? Or were you a famous hunter in a tribe? Were you tried and proven in the battlefield and gained popularity amongst your fellow soldiers? When did your life come to a peak and you were frustrated without any gain from training and fighting? Talk with your DM to discuss possible events that may have driven you power hungry enough to seek out a cult or deity/being. Also speak with the DM about what type of being you sought out? What kind of ritual or trial did you have to perform to get this beings attention? How did the initial contact go? Who or what did you have to leave behind in life to begin your journey to Lichdom? What is your ultimate goal that you will strive for once you have achieved unlimited power?

Quick Build

You can make a Lich Knight quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Charisma. Second, choose the Folk Hero background.

Class Features

As a Lich Knight you gain the following class features.

Hit Points

Hit Dice: 1d10 per Lich Knight level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Lich Knight level after 1st

Proficiencies

Armor: All Armours, Shields
Weapons: Simple weapons, Martial Weapons
Tools: none
Saving Throws: Constitution, Charisma
Skills: Choose two skills from Acrobatics, Athletics, Intimidation, Perception, Persuasion, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Breastplate or (b) Studded Leather Armor
  • (a) A Martial weapon and a shield or (b) Two Martial weapons
  • (a) A Light crossbow and 20 bolts or (b) A Longbow and 20 arrows
  • (a) An Explorers pack or (b) A Dungeoneers pack

Table: The Lich Knight

Level Proficiency
Bonus
Features Lich Points
1st +2 Fighting Style, Undead Inspiration -
2nd +2 Edict Feature, Undead Spell Casting -
3rd +2 Reveal from Beyond -
4th +2 Ability Score Improvement, Ability Score Improvement -
5th +3 Extra Attack -
6th +3 Lichdom 2
7th +3 Edict feature 2
8th +3 Ability Score Improvement, Ability Score Increase 2
9th +4 - 3
10th +4 Necrotic Command, Wrathful Intimidation 3
11th +4 Extra Attack 3
12th +4 Ability Score Improvement, Ability Score Increase 4
13th +5 Edict Feature 4
14th +5 Pact 4
15th +5 5
16th +5 Ability Score Improvement, Ability Score Increase 5
17th +6 6
18th +6 Edict Feature 7
19th +6 Ability Score Improvement, Ability Score Increase 8
20th +6 Edict Feature 10

Fighting Style[edit]

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

Two-Weapon Fighting

When you engage in two weapon fighting, you can add your ability modifier to the damage of the second attack (which will be used as a bonus action.

Great Weapon Fighting

When using a great weapon, you can add double your ability modifier to your damage bonus.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Sword and Shield Fighting

When using a melee weapon and shield you gain a +1 to AC when being attacked from advantage

Undead Inspiration[edit]

Your pact lends you the strength of the undead horde. Given your history as a leader, you have an uncanny ability to inspire others. As a bonus action, you may fuel your comrades within 20 feet with undead inspiration. For the next minute, they gain advantage on any attack roll. Once you use this feature, you must finish a short or long rest.

Edict[edit]

At 2nd level you have struck a bargain with a Lich or God. Speak with your DM regarding which Lich or God your character may have chosen to appease. Each of which is detailed at the end of the class description. Your choice grants your boon at 2st level, and again at 7th, 13th and 18th level.

Forced Magic[edit]

As a warrior of great repute, spellcasting is no interest of yours. But being that your Edict shapes the core of your very being. You gain the ability to learn two cantrips of your choice at 2nd level and additional ones at 6th, 10th, and 15th levels.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th,and 19th levels You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice instead of once. whenever you take the attack option on your turn. The number of attacks increases to three when you reach 12th level in this class.

Lichdom[edit]

Starting at 6th level your journey to Lichdom seizes control of your necrotic energy. You gain one Lich point. As an action, you may focus your undead might into fully resurrecting a creature or humanoid of Medium size or smaller within 50 feet.(It costs an extra lich point per size above Medium) If it was an enemy unit, it must make a Charisma saving throw. If it fails, it is fully under your mind control power for 1d8 days. You may use a bonus action to control this creature and command it in combat. In out of combat scenarios it remains under your control and you dictate its actions If it it passes, it is resurrected but unconscious. If the unit was friendly before and you considered it your ally. It resists the mind control. If it fails, it dies permanently as you consume its soul. You may have multiple resurrected units under your command up to Half the amount of Lich points you have (minimum of 1). Your spent Lich points refill once you take a long rest and can keep being used until the maximum amount of units is achieved. You gain additional Lich Points at level 10, 14, 17 and 20.

Wrathful Intimidation[edit]

Starting at 10th level. Your body begins to disintegrate around your skeleton. Your skin peels back and your muscles rot. You gain double your proficiency bonus to intimidation checks

Edict of the Lich[edit]

In your path of power seeking, you encounter an existing Lich. You pledged your soul to this Lich and took to forsaking your mortal life. As this Lichs trusted servant, you are granted boons of Undead power to fuel your might in combat. Over the course of time, your training and use of necrotic power will start to transform you into a Lich. Consult your DM regarding the name of the Lich and his or her place in your campaign setting.

Skeletal Appearance

<!-At 3rd level The years Of harvesting the dead's energy and it has begun to affect you to the point that you now appear to be one of the undead. You now have the appearance of a skeleton but not only do you look like one you Are one. You gain resistance to Necrotic damage and are now vulnorable to radient damage and gain advantage on Con saving throws. ->

Curse of the Undead

<!-At 7th level You can cast a Aura of death upon your weapon. When ever you hit an enemy with that weapon they must beat a Con Save of 18 Or be Cursed. The cursed enemy can make a save at the start of it's turn or take 2d6 Narcotic damage. This feature can not be used on Undead or Constructs->

<!-Lich's Domain

<!-At level 20 you unlock the true power of the Dead A deathly Aura surrounds you and every creature within 30 feet of you must make a Con save of 22 or take 12D10 Narcotic Damage and be frightened if they pass they take half damage and are not frightened. If your allies are dead they are revieved as if by the True Resurection spell in The PHB and ar at full health all alies also pass all death saving throws and come back at full health.->

Edict of the God[edit]

Pick one: The words of your chosen God flow thru you and you can feel unholy power igniting what's left of your decaying soul. You deal 2d8 to all enemies within a 10 yard radius and you heal for half the damage dealt rounded down. A large blue explosion occurs on a single target as if our of things air deal 5d6 plus half your wisdom modifier.

Spell List[edit]

You know all of the spells on the basic <!Warlock's> spell list and additional spells based on your archetype.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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