Legend of the Sniper (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search
512px-Searchtool.png The main contributor(s) of this page determined that this page should be reviewed. Reason: Newly created– other Improving, reviewing, or removing templates may be required.


You can help D&D Wiki by reviewing this page. When this page has been reviewed so that this template is no longer applicable please remove this template. If you do not understand how to review this page please leave comments on this page's talk page before making any edits.
All pages needing to be reviewed


Legend of the Sniper[edit]

"They never knew I was there and then heads started exploding, it was beautiful"
—Dresdin, Direct quote from Dresdin after the battle of hells crater


Becoming a Legend of the Sniper[edit]

A Legend of the Sniper must of come from being a gunslinger. Every gunslinger has had the thought, what if I could kill him before he even knew I was there. Well now that itch is scratched. Like any LotG, a LotS has a certain aptitude with magic but it didn't fully satisfy his ambitions, so now hes here.

Entry Requirements
Alignment: Chaotic Any.
Skills: 10 Ranks of Hide.
Feats: Far Shot and Precise Shot.
Special: Must of Completed 5 lvls of Legend of the Gunslinger.

Table: The Legend of the Sniper

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting or Manifesting
Fort Ref Will
1st 1 0 2 0 Imbue Rifle +1, Craft Rifle
2nd 2 0 3 0 Imbue Rifle +2, Bonus Feat +1 to existing Caster level
3rd 3 1 3 1 Imbue Rifle +3, Double Tap, Call Rifle
4th 4 1 4 1 Imbue Rifle +4, Bonus Feat +1 to existing Caster level
5th 5 1 4 1 Imbue Rifle +5, Triple Tap

Class Skills (6 + Int modifier per level)
Balance, Bluff, Concentration, Craft, Diplomacy, Escape Artist, Gather Information, Hide, Move Silently, Search, Sense Motive, Sleight of Hand, Spot, Survival, Use Magic Device.

Class Features[edit]


Rifle 15 lbs, Two-Handed

3d8 19-20 x3

200ft Range Increment

5 Rd Capacity, Piercing dmg


Craft Rifle - Crafting a Rifle takes a week of uninterrupted work, at least 8 hours a day. A Crafted Rifle is one of a kind, no two will ever look the same as they are an extension of ones soul, a physical expression of themselves.

Imbue Rifle - Imbuing a Rifle takes 24 hours of meditation and focus on your Rifle. Sharing a part of your self with it to enhance it. After meditation you are exhausted until you rest for 12 hours or magically cure it.

Bonus Feat - Treat as though you have the necessary fighter level, but must meet all other requirements. Improved Critical, Improved Precise Shot, Rapid Shot, Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization, Stealthy, Lightning reflexes, Alertness, Rapid Reload.

Double Tap(Triple Tap) - Starting at lvl 3 a Legend of the Sniper can take a full round action to fire 2 shots at his highest attack. Roll for each shot. Threat Range for these shots is increased by 1 stage (from 19-20 to 17-20). Usable once per encounter. At lvl 5 this ability is replaced by Triple Tap. Everything is the same but 3 shots are fired instead of 2. Critical Threat Range increases from with ability stacks with any other threat range increase (keen, improved critical, etc.) but will only stack with 1 at a time.

Call Rifle - At lvl 3 you gain the ability to call your Rifle from anywhere as long as you're on the same plane as it. Even if it is in the enemies hands. You can Call your Rifle as a Swift action (mental)

Ammunition - Crafting DC's are the same for pistol ammunition from the Legend of the Gunslinger class [1] Except that the Ammunition isn't interchangeable and it requires an ounce per bullet. 16 rounds from 1 pound of material, or 8 rounds from platinum material, or 32 rounds from Mithril material.

Campaign Information[edit]

Playing a Legend of the Sniper[edit]

They are typically expert trackers, with a passion for not being seen by their mark unless they choose to be seen, usually living in the wild or in smaller cities or villages. If you ever seen a Legend of the Sniper in a capital, it is most likely because he is on the job.

Combat: Long Range firing support

Resources: There is no Guild or established organization for a Legend of the Sniper or a Legend of the Gunslinger

Legend of the Snipers in the World[edit]

Deadly hired guns. Pricey hit-men. A few have been known to join groups of other mercenaries.

NPC Reactions: The Vast Majority of people have never seen nor heard of a Legend of the Sniper, so in public they prefer to keep their weapons hidden so as to not draw anymore attention to themselves.

Legend of the Sniper Lore[edit]

If you filled a book with everything there is to know about Legend of the Gunslingers, 1 of those pages would make up what we know about Legend of the Snipers

Characters with ranks in Arcana can research Legend of the Sniper to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.


Back to Main Page3.5e HomebrewClassesPrestige Classes

Arcana
DC Result
16 Legend of the Snipers are Elite soliders who have trained from the Legend of the Gunslinger class.
21 They are capable at killing a target without ever being spotted.
26 A Legend of the Sniper is capable of eliminating a single target with extreme efficiency.
Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors