Kydreon,The Insane (5e Creature)

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Kydreon, The Insane[edit]

Colossal dragon, chaotic evil


Armor Class 26 (natural armor)
Hit Points 1380
Speed 40 ft., fly 150 ft., swim 40 ft.


STR DEX CON INT WIS CHA
30 (+10) 14 (+2) 30 (+10) 20 (+5) 18 (+4) 28 (+9)

Saving Throws Dexterity +11, Constitution, +19, Wisdom +13, Charisma +16
Skills Perception +13, Stealth +11
Damage Immunities Acid
Senses blindsight 120ft., darkvision 240ft., Passive Perception 23
Languages —Common, Draconic
Challenge 30 (155,000 XP)


Amphibious. The dragon can breathe air and water.

Acid Absportion. Whenever the dragon is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.

Siege Monster. The dragon deals double damage to objects and structures.

Spellcasting. The Dragon is a 20th-level spellcaster.

It's spellcasting ability is Charisma (spell save DC 26, +18 to hit with spell attacks).

The Dragon has the following Warlock spells prepared:

Cantrips (at will): eldritch blast, mage hand, minor illusion, prestidigitation

1st level: charm person, hellish rebuke, hex, witch bolt, burning hands, command

2nd level: darkness, hold person, invisibility, mirror image, misty step, suggestion, blindness/deafness, scorching ray

3rd level: counterspell, dispel magic, major image, vampiric touch, fireball, stinking cloud

4th level: blight, dimension door, fire shield, wall of fire

5th level (4 slots): scrying, hold monster, flame strike, hallow

6th level: circle of death

7th level: finger of death

8th level: feeblemind

9th level: power word kill

Warlock. Kydreon is considered a level 20 Warlock.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack +19, Reach 15ft., one target. Hit: 26 (3d10+10) piercing damage plus 13 (2d12) acid damage.

Claw. Melee Weapon Attack +19, Reach 10ft., one target. Hit: 20 (3d6+10) piercing damage.

Tail. Melee Weapon Attack +19, Reach 20ft., one target. Hit: 23 (3d8+10) piercing damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Detect. The Dragon Makes a Perception check.

Tail Attack. The Dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 27 Dexterity saving throw or take 20 (3d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Acid Breath (Costs 3 Actions). The dragon exhales acid in a 150-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 135 (30d8) acid damage on a failed save, or half as much damage on a successful one.



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