Kydreon,The Insane (5e Creature)

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Kydreon, The Insane[edit]

Colossal dragon, chaotic evil


Armor Class 26 (natural armor)
Hit Points 1380
Speed 40 ft., fly 150 ft., swim 40 ft.


STR DEX CON INT WIS CHA
30 (+10) 14 (+2) 30 (+10) 20 (+5) 18 (+4) 28 (+9)

Saving Throws Dexterity +11, Constitution, +19, Wisdom +13, Charisma +16
Skills Perception +13, Stealth +11
Damage Immunities Acid
Senses blindsight 120ft., darkvision 240ft., Passive Perception 23
Languages Common, Draconic
Challenge 30 (155,000 XP)


Amphibious. Kydreon can breathe air and water.

Acid Absportion. Whenever Kydreon is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.

Legendary Resistance (3/Day). If Kydreon fails a saving throw, it can choose to succeed instead.

Magic Resistance. Kydreon has advantage on saving throws against spells and other magical effects.

Siege Monster. Kydreon deals double damage to objects and structures.

Spellcasting. Kydreon is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 26, +18 to hit with spell attacks). Kydreon has the following warlock spells prepared:

Cantrips (at will): eldritch blast, mage hand, minor illusion, prestidigitation

1st level: charm person, hellish rebuke, hex, witch bolt, burning hands, command

2nd level: darkness, hold person, invisibility, mirror image, misty step, suggestion, blindness/deafness, scorching ray

3rd level: counterspell, dispel magic, major image, vampiric touch, fireball, stinking cloud

4th level: blight, dimension door, fire shield, wall of fire

5th level (4 slots): scrying, hold monster, flame strike, hallow

6th level: circle of death

7th level: finger of death

8th level: feeblemind

9th level: power word kill

ACTIONS

Multiattack. Kydreon can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

Bite. Melee Weapon Attack +19, Reach 15ft., one target. Hit: 26 (3d10+10) piercing damage plus 13 (2d12) acid damage.

Claw. Melee Weapon Attack +19, Reach 10ft., one target. Hit: 20 (3d6+10) piercing damage.

Tail. Melee Weapon Attack +19, Reach 20ft., one target. Hit: 23 (3d8+10) piercing damage.

Frightful Presence. Each creature of Kydreon's choice that is within 120 feet of him and aware of him must succeed on a DC 26 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to his Frightful Presence for the next 24 hours.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Detect. Kydreon makes a Perception check.

Tail Attack. Kydreon makes a tail attack.

Wing Attack (Costs 2 Actions). Kydron beats his wings. Each creature within 15 feet of him must succeed on a DC 27 Dexterity saving throw or take 20 (3d6 + 10) bludgeoning damage and be knocked prone. Kydreon can then fly up to half his flying speed.

Acid Breath (Costs 3 Actions). Kydreon exhales acid in a 150-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 135 (30d8) acid damage on a failed save, or half as much damage on a successful one.



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