Korlak (3.5e Deity)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 19:14, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing dogma and clergy and temples. A link is not sufficient for the pantheon.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Korlak[edit]

Korlak's symbol
Intermediate Deity
Symbol: A ship being pulled under the waves by several large tentacles
Home Plane: Prime Material Plane
Alignment: Neutral Evil
Portfolio: The sea, storms, sailors, evil sea creatures, pirates
Clergy Alignments: LE, NE, CE
Domains: Evil, Water, Trickery
Favored Weapon: Cutlass

All sailors and seafarers must respect Korlak. His domain encompasses all the ocean, and he is patron of all evil sea creatures. His existence is largely the reason for the large numbers and relative success of the Orcish pirates in the Sea of Shoals and the Gleaming Isles.

Dogma[edit]

Clergy and Temples[edit]

Pantheon[edit]

The Orcish Pantheon



Back to Main Page3.5e HomebrewDeitiesIntermediate

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors