Kommar (3.5e Deity)

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Kommar, God of Good[edit]

Greater Deity
Symbol: A traditonal heart in a laurel
Home Plane: The Finite Subspace
Alignment: Neutral Good
Portfolio: Joy, pleasure, freedom, accomplishment, humility, selflessness, steadfastness, chastity
Clergy Alignments: LG, NG, CG
Domains: Good Domain, Healing Domain, Protection Domain, Sun Domain
Favored Weapon: Handaxe
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Kommar appears in the form of an Elf with simple, loose clothing. He is often seen carrying a handaxe.


Kommar enjoys his followers to be kind, comfortable, free, and honest. Humility is valued, chastity encouraged, accomplishment praised. Kommar has with him an entourage of his most powerful, trustworthy, and devoted followers, whom he offered personally to join his band. Refusal of this offer is not taken lightly, though it is not punished.

Clergy and Temples[edit]

Kommar's temples are simple, having almost no heirarchy, just what is needed to keep responisibility and honesty present. Some temples simply disband for little or no reason, but just as many stay together.

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