Knight (5e Creature)

From D&D Wiki

Jump to: navigation, search
Akaneia Campaign Setting
This page is part of the Akaneia campaign setting. Please refrain from making major edits to this page. If you wish to change something on this page, or you see an error, bring it up on the talk page or contact Geodude671. Minor edits such as fixing spelling or grammar are encouraged.

All pages in the Akaneia campaign setting
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fire Emblem franchise, and/or include content directly affiliated with and/or owned by Intelligent Systems. D&D Wiki neither claims nor implies any rights to Fire Emblem copyrights, trademarks, or logos, nor any owned by Intelligent Systems. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Knight[edit]

Medium humanoid (any race), any alignment


Armor Class 16 (chain mail)
Hit Points 26 (4d8 + 8)
Speed 20 ft.


STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/4 (50 XP)


Armorfaire. While the knight is wearing heavy armor, bludgeoning, piercing, and slashing damage it takes from nonmagical weapons is reduced by 3.

ACTIONS

Note: Knights do not typically carry more than two different types of weapons.

Arming Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +1 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.


FEMN_Knight.png
A heavily armored soldier with superior defense.

Soldiers wearing heavy mail or plate armor covering most of their body. These ironclad troops are popular in organized armies; while they are slow, their defense is unmatched by soldiers of their level. Knights tend to be used as castle guards and military commanders due to their durability. While spears are a commonly favored weapon among knights due to their reach, they can wield a variety of weapons, including swords, axes and even bows.

Design Note: If you are using the damage reduction variant rule, the knight instead has an AC of 13, and a damage reduction value of 3.



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors