Kitsune Paragon (3.5e Racial Paragon Class)

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Kitsune Paragon[edit]

A Kitsune Paragon is a class for the Kitsune who dedicate them selves to be the best Kitsune still they can be. Theu’re One of the few of their race who ever receive all their tails, near perfect immoratilty and the ability to stand among gods as one of their own. Mostly speacliIng in. What they’re race is the best, trickery, causing trouble and avoiding responsibilities, they are inferiority strong.

Making a Kitsune Paragon[edit]

To make a Kitsune paragon, you’ll want to frist selectee Kitsune as your race (There is a dozen to choose from) and than select Charmisa as your highest ability, this is your spell casting ability, than select consistion and dexterity. This should with int, and you may choose between strength and wisdom for your lowest scorers. You should choose for your equipment.

The Kitsune paragon class is a class that will quickly evaluate the number of tails your Kitsune has, along with her or his ability to cause mischief in the world. They are an arcane spell caster, that always has their focus on them, their tail, and have a unglued ability to transform not just into their set human form, but among others as well. They are excellent at avoiding the reproductions of their actions and getting of trouble, being very fast and strong, and can talk their way out of Most situations. However, they are psychilly weak as str is unnesscary to them.when put in a situation where their Fox form or sweet talk can’t get them out, and their innate and learnedly spell casting abilities are null and void, they resort to cheap and underhanded tricks. This bleeds over into their daily life, if they’re losing a game they’ll feel a real theory and repeat accordingly.

Abilities: .

Races: Only Kitsune that dedicate themselves to become the best kitsune may take this class. This can range from the silver Kitsune, to the ones Japanese.

Alignment: Any, howeve rkitsunes allow freedom above all else, and are naturally chaotic because of this.

Starting Gold: Instead of starting gold, you gain an innate ability to disguise small, generally meaningless objects as gold, such as a leaves or pebbles. By placing a fresh leaf on your outstretched palm or head, you may turn this into as many gold pieces up to 30 as you like, this taxes 1 to 2 full turns to do, and wears off in twenty four. You may speed of this process. This act does not go agonist your alignment, no matter what it is, and for all proposes, including trueseeing and divination spells, appearing like real money. You may, at will, change the money to silver, electrum peices but never more than 30 From one leaf And you may have no more than two leaves under the illusion at once. You start out WITH 1 Copper, 1 Gold, 1 electrum and one cursed platnuim that no merchant or sales person will take from you. These are purely to SUPPLY A METHOD of trickery.

5]. gp).

Starting Age: Moderate or as fighter

Table: The Kitsune Paragon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +2 +2 Bonus Feat: A Fox's Tail I +1 level of selected arcane spellcasting class
2nd +2 +3 +3 +3 Bonus Feat: A Fox's Tail II
3rd +3 +3 +3 +3 Bonus Feat: A Fox's Tail III +1 level of selected arcane spellcasting class
4th +4 +4 +4 +4 Bonus Feat: A Fox's Tail IV +1 level of selected arcane spellcasting class
5th +5 +4 +4 +4 Bonus Feat: A Fox's Tail V +1 level of selected arcane spellcasting class
6th +6 +5 +5 +5 Bonus Feat: A Fox's Tail VI
7th +7 +5 +5 +5 Bonus Feat: A Fox's Tail VII +1 level of selected arcane spellcasting class
8th +8 +6 +6 +6 Bonus Feat: A Fox's Tail VIII +1 level of selected arcane spellcasting class
9th +9 +6 +6 +6 Bonus Feat: A Fox's Tail IX +1 level of selected arcane spellcasting class
10th +10 +7 +7 +7 Bonus Feat: Kyuubi no Kami

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge

(Any) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language, Spellcraft (Int), Spot (Wis), Tumble (Dex), and Use Magic Device (Cha).

Class Features[edit]

. All of the following are class features of the .

Weapon and Armor Proficiency: .

Spellcasting:

(Ex):

'' (Ps):

'' (Sp):

(Su):

:

--> :


Ex-Kitsune[edit]

.

Kitsune Starting Package[edit]

Subrace: .

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Campaign Information[edit]

Playing a Kitsune[edit]

Religion: .

Other Classes: .

Combat: .

Advancement: .

Kitsune in the World[edit]

—,


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Kitsune Lore[edit]

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including

information from lower DCs.

DC Result
5 .
10 .
15 .
20 .

Kitsune in the Game[edit]

Adaptation: .

Sample Encounter: .

EL whatever: .


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