Kitsen (5e Race)
From D&D Wiki
|“||Life is a mountain, death is a feather.||”|
|—general Yokastunu Voani, 66th regiment shadow walker.|
Although most kitsen look like, sporting fox like ears and tails, they are divided into 3 groups: short(er) and stout(er), ashfur are gray speckled Kitsen, whereas duskfur have sleek black ferret-like builds. Emberfur share the ferret build, only shorter and sporting much more luxurious red fur.
Kitsen first met with Japanese humans on old earth, and their cultures strongly influenced each other. They bestowed some of their knowledge on the Japanese, and vice versa. The Kitsen clans have been at war with each other for a long time, but always rally together whenever the need arises. They lost the Cytonics (or shadow walkers) clan to a delver-like entity. Their queen discovered the secrets of cytotravel, but said secrets went with her to the grave. The glory of their race has since faded, and they have descended into waring clans.
Each "clan" of Kitsen has a distinct culture. Emberfurs are famous for their bravery, and their culture teaches fierce loyalty to your warlord. They are ruled by these samurai, and are fierce conquerors, and as such they tend to lawful good alignments. Duskfur are stealthy assassins that meld into the shadows, but have forgotten the meaning of honor, making them much more chaotic leaning. They have a complex ruling class system, each noble acting as a check or balance for another. Ashfur are neutral on the conflict, and nearly everything else. They are content to tinker with their plans to later defend themselves, rather than join the fray now. Famous for their art and their plays, they are governed by an elected ruler. All Kitsen clans believe in death before dishonor, and are ruled by an emperor-queen. Her power is largely symbolic however, and each clan governs itself independently.
Kitsen met with ancient Japanese humans, and use their names.
Male: Ashika, Harutu, Makio, Hiruto, Akirith
Female: Himariki, Kinatu, Yuakiti, Sakurantu, Yuikiti
Small ferret fox samurai who believe in death before dishonor.
Ability Score Increase. Your Charisma score increases by 2 and one other score of your choice score increases by 1.
Age. kitsen live much shorter lives than humans, living at most 50 years
Alignment. See society
Size. You are a tiny creature.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Death Before Dishonor. You will never run from a fight, and never lose. If you would drop to 0 hit points for the first time in a day, you gain one temporary hit point. You have advantage on attack and damage rolls until the last of your foes have been killed, your walking speed is increased by 5 feet, and you have an extra attack action. Once you slay the last of your foes, you fall unconscious from the exhaustion.
Weapon Master. Your kind tinkers with strange weapons. You are proficient with alien weaponry.
Dramatic. You are poetic in your actions and words. You are proficient in the Intimidation or Performance skill.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|2′ 4''||+2d4||5 lb.||× (0.5) lb.|
*Height = base height + height modifier