Kisame Hoshigaki (5e Creature)

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Kisame Hoshigaki[edit]

Medium humanoid (Human), lawful evil

Armor Class 20 (Natural Armor)
Hit Points 190 (20d8 + 100)
Speed 45 ft., 45 ft. swimming

20 (+5) 16 (+3) 20 (+5) 18 (+4) 14 (+2) 12 (+1)

Saving Throws Dexterity +15, Wisdom +15
Skills Athletics +10, Perception +7, Intimidation +6
Senses passive Perception 17
Languages Common
Challenge 15 (13,000 XP)

Chakra. Kisame has 50 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Fishlike. Kisame can breath in both air and water.


Samehada. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) necrotic damage. On a hit, grants Kisame 1d6 temporary hit points or restores 1d6 chakra points.

Feeding Shark (7 Chakra). While in at least 3 feet of water, Kisame creates 1 shark out of chakra. He may double this jutsu’s cost to make it a bull shark, or triple it to create a giant shark. This shark acts on his turn and is controlled by him. He may use this multiple times on the same turn.

Water Prison (4 Chakra). Ranged Spell Attack: +10 to hit, range 30 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage and the target is restrained for 1 minute (concentration). At the end of each of its turns, the target can make another Strength saving throw. On a success, the target is no longer restrained.

Great Exploding Water Colliding Wave (25 Chakra). Kisame creates an absurd amount of water out of his chakra creating a 60 foot sphere of water. This sphere follows his movements.

Bloody Mist Absorption Technique (6 Chakra. This can only be used while inside a Hidden Mist Jutsu of any origin, and deals 7 (2d6) necrotic damage to Kisame. All creatures except Kisame lose 1 chakra at the beginning of each of their turns and when they use a jutsu, and Kisame regains an equal number of hit points.

Hidden Mist Jutsu (7 Chakra). A 40 ft. radius around Kisame is covered in a dense fog for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. This area counts as heavily obscured after beyond a 5 ft. radius for any creature that is not a member of the Seven Swordsmen of the Hidden Mist or has the Naruto:_Shinobi_(5e_Class)#Path_of_the_Assassin


Great Shark Bullet (8 Chakra).' Kisame creates a massive shark out of chakra. If a creature was casting a spell or jutsu, they must succeed a Dexterity saving throw using their spellcasting modifier. On a failure, they do not use the jutsu and Kisame regains a number of chakra equal to the amount of chakra spent or twice the level the spell was cast.

Kisame in his Akatsuki garb [[1]].

The Monster of the Hidden Mist, the Tailless Tailed Beast, Samehada's Wielder. These are only a few names for the beast known as Kisame Hoshigaki. Originally the treasured student of Samehada's previous wielder in the Village Hidden in the Mist, he would later join the Akastuki when approached by Tobi, who revealed that his master was selling information to other villages. Becoming the new wielder of the most feared of the Seven Shinobi Swords, he betrayed his village and allied himself with the shadowy organization. While saying that he loves his job is an understatement, he also understands when to back off.

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