Kirbonian (5e Race)
From D&D Wiki
"Poyo, poyo... poyo!"- Kirby
Kirbonians are round blobs that are jelly-like, with small 'arms', but their more of short blobs, that they grab with by absorbing things into them. Their colors vary greatly, body being one color, and the feet being another color. Their eyes can be any color as well. They have large mouths that take up their whole inside, making them hollow. It is unknown how they eat, but they do.
Kirbonians are native to the planet Popstar, a star shaped planet. Most kirbonians live in Dreamland, the largest nation on Popstar, and the home of Kirby, a young, famous hero of Popstar.(In my headcanon), there are many other lands, as well as a place called the banished lands, when you get banished from all 7 lands, that is where you go. The banished lands used to be flourishing, unexplored nature, but now it is a wasteland, with large bases of evil organizations, and others who are weaker, suffering. There is the Kirbonian Army, lead by Kirby, on a mission to
Kirbonians live in and around the nation of Dreamland, in villages, as a civilized race. They are often very accepting of one another, just trying to get along as a community. They Respect and look up to a famous kirbonian, named Kirby, who saved planet Popstar, and other planets as well. It is unknown how kirbonians reproduce.
Kirbonians don't have different sexes, and use gender neutral names. Some adopt feminine or masculine traits, others do not. They are assigned names at birth. Their names are often 1 or 2 syllables.
Names: Kirby, Micro, Meta, Keeby, Perc, Mare, Cel, Gala, Thur, Morph, Para.
Kirbonians are fast and squishy, and can move in quick bursts of speed.
Ability Score Increase. Your Dexterity score increases by 1 and your Constitution score increases by 1.
Age. Kirbonians mature at 5 years, and can live up to 30 years of age.
Alignment. Kirbonians often lean towards good, but evil ones aren't rare.
Size. kirbonians grow from 4 inches to 8 inches in diameter, and you weigh practically nothing. Your size is tiny.
Speed. Your base walking speed is 20 feet. Your flying speed is 15 feet. Your swimming speed is 10 feet.
Shrink. You can shrink items you touch down to your size. If its weapons, reduce the damage die. If its a container, anything inside shrinks down as well, and if a shrinked item leaves your person, it grows back to normal size. If you die, the items return to normal size.
Airborne. kirbonians naturally are attuned to the sky, and have some form of flight.
Float rather than a form of wings, you inhale air into your hollow body, and float around like a balloon
your Constitution score increases by a additional 1
Bat wings you have a large pair of bat wings, that are black, navy blue, deep purple, dark grey, and other similar colors
your Intelligence score increases by 1
Bird wings you have angelic looking wings, that can be of any color, a pattern from a real bird species, or just neon green
your Wisdom score increases by 1
Beetle wings you have clear beetle wings, that buzz when you fly
your Strength score increases by 1
Moth wings you have moth wings, that are white, gray, or brown
your Dexterity score increases by an additional 1
Butterfly wings you have butterfly wings, that can be blue, orange, black, white, or any of these mixed together
your Charisma score increases by 1
Star. You can summon a star with a reaction, that can fit 1 medium sized creature along with you on it. You can pilot it around, and it moves through the air, with a flying speed of 30 feet. You can use this a number of times equal to your Constitution modifier (minimum of one), then you must complete a short or long rest before you can do it again.
Ability. Every kirbonian has a special ability, whether they know it or not
Copy Ability You can swallow others, and magically spit them out and gain their races ability score increase, and you remain like that for a short rest. The target is unharmed, and they can try to break free before they get swallowed, by competing strength checks. If the target wins, they get out of your grip, unharmed. If you win, they are shrunken and absorbed into your mouth, then spit out in a star effect. You can use an action to disgard the ability score increase effect. If your hit points drop to below half of what they were when you swallowed a target, you lose the effect. you cant do it to creatures that are larger than medium.
Magic Ability you have a form of magic, but not spellcasting. It does the same thing no matter the color of the magic, unlike many myths.
Energy beam: you fire an energy beam, it deals 1d6 plus Constitution force damage. You can do this as many times as your Constitution modifier (minimum of one), then you must complete a short or long rest before you can do so again. You can weaken the beam, and reduce the damage die to 1d4, and double your amount of uses before a short or long rest. You can use a stronger beam, and increase the damage die to 1d8, but only be able to use it once per short or long rest, and you cant use any other beams if you do this.(so you cant use up all but one use, and then increase the die to a 1d8. You can only use it when you have all uses available)
Energy ball: you have energy burst out of your 'hands', and form balls you can throw at a target. If you do, make a ranged attack roll, it deals 1d4 force damage.
Power up: you can fire a small energy beam (considered a weakened beam) into a melee weapon. That weapon is then considered a magic item. You can attack normally, and receive a plus 1 to your damage roll. You can also fire energy beams from the weapon, and deal 1d4 force damage.
Run with the wind. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Languages. You can speak, read, and write Common and Kirbo. Kirbo is spoken through various "poyo's".
Random Height and Weight
|0′ 3″||+1d5||0 lb.||× (1d1) lb.|
*Height = base height + height modifier