Kirai Monk (3.5e Class)
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Making a Kirai Monk
The Kirai Monks are and order of monks who have opened their minds to the force. A Kirai monk is bound only to the pursuit of enlightenment, which they refer to as "Cosmic Awareness." The Kirai Monk's abilities are somewhat based off of the Jedi Knight Class.
Abilities: A Kirai Monk depends on Wisdom for AC and for Special abilities, Dexterity for Extra AC, and Constiution for Hit Points and Fortitude Saves.
Races: Any race can become a Kirai Monk. Contrary to popular belief, even the savage races may find a home with the Kirai Monk Order.
Alignment: Kirai Monks may not be evil or chaotic.
Starting Gold: 3d4x10 gp (60 gp).
Starting Age: Simple.
|Saving Throws||Force Abilities|
|1st||+1||+2||+2||+2||Detect Disturbance, Unarmed Damage 1d6, Intuitive Attack, Healer's Knowledge|
|3rd||+3||+3||+3||+3||Kirai Energy Manipulation|
|9th||+9/+4||+6||+6||+6||Improved Kirai Energy Manipulation|
|10th||+10/+5||+7||+7||+7||Improved Kirai Evasion|
|12th||+12/+7/+2||+8||+8||+8||Improved Kirai Reflexes|
|15th||+15/+10/+5||+9||+9||+9||Kirai Mind Clarity|
|18th||+18/+13/+8/+3||+11||+11||+11||Greater Kirai Reflexes|
Class Skills (4 + Int modifier per level, ×4 at 1st level): Balance, Climb, Diplomacy, Escape Artist, Heal, Hide, Jump, Listen, Move Silently, Sense Motive, Spot, and Tumble.
All of the following are class features of the Kirai Monk .
'Weapon and Armor Proficiency: Kirai Monks are proficent with all simple weapons, and Gains Improved Unarmed Strike as a feat. The Kirai Monk's Unarmed Strike deals 1d6 Damage and may be lethal or non-lethal. However they are not proficient with shields or armor of any kind.
Detect Disturbance (Su): Kirai Monks are naturally in tune with one another, When dealing with other Kirai Monks, he gains a +2 circumstance bonus to Diplomacy Checks. Kirai Monk also have a +2 class bonus on their Sense Motive checks.
Intuitive Attack (Ex): At 1st level, a Kirai Monk gains the use of the Intuitive Attack Feat when making an unarmed attack.
Healer's Knowledge: At 1st level, a Kirai Monk may add his Wisdom Bonus to his Damage Rolls instead of his Strength Modifier when making an unarmed attack.
Cosmic Grace (Ex): At 2nd level, a Kirai Monk gains an insight bonus equal to his Wisdom modifier on all Balance, Jump, Tumble, checks as well as Reflex saves and his AC. Cosmic Grace does not apply if the user is immobile. In addition, a Kirai Monk may not be caught flat-footed (he may however still be flanked).
Kirai Energy Manipulation (Su): At 3rd level, a Kirai Monk is capable of using his powers over the Force to extinguish energy. Three times per day, When the target of an area effect, cone, sphere, radius, or line that uses an energy descriptor, the Monk may use an immediate action to make a Will Save vs. The DC of the Effect. (If there is no DC normally, then the DC is 10 + 1/2 Creature's HD + CHA Mod) If successful, the Kirai Monk takes full damage from the attack, but the spell's area of effect is reduced to include only the Kirai Monk. In addition, the Monk does NOT get a save to resist the effects. EG, if a 6th Level Wizard uses a fireball spell to target the Monk and His Companions, he may use Kirai Monk Energy Manipulation to instead take 6d6 Points of damage, the rest of his party (And the surrounding Area) is unaffected. If the Kirai Monk has energy resistance to the type of energy, it applies.
Kirai Evasion (Ex) At 4th level, a Kirai Monk gains the use of the Evasion ability.
Kirai Defiance (Ex) At 5th level, a Kirai Monk Learns to harness the Force to bolster his will. When making a Fortitude Save, a Kirai Monk may choose to use his Wisdom Modifier instead of his Constitution modifier.
Kirai Reflexes At 6th level, a Kirai Monk is so adept at feeling the will of others, he gains a +1 dodge bonus to AC.
Kirai Shout (Su) At 7th level, a Kirai Monk may take a full round action that provokes attacks of opportunity to gather up enough Force Energy to let out a Shout so powerful it pushes back his enemies and deals damage. In a 10 Foot Radius centered on the Monk, make a bull rush attempt on all creatures within range of the burst. The Bull Rush is made using the Kirai Monk's Level + his Wisdom Modifier, and deals 1d4 Points of Sonic Damage per level. If a creature hits an object while being thrown back, roll damage as normal for a bull rush ending with an opponent striking an object as well as the sonic damage. This ability may be used 1 + Wis Mod times per day, and leaves the Monk fatigued.
Kirai Parkour(Ex): At 8th level, a Kirai Monk no longer requires a running start to perform a Jump skill check without penalty.
Improved Kirai Energy Manipulation (Sp): At 9th level, a Kirai Monk may use his Energy Manipulation Technique to extinguish effects with the energy descriptor that he is not the target of, as long as he is within 10 ft/Kirai Monk Level of the effect and has line of sight. He also gains an additional two uses of this ability per day. Finally, the damage the Kirai Monk Recieves is reduced by one half.
Improved Kirai Monk Evasion (Ex) at 10th level, a Kirai Monk gains the use of the Improved evasion ability
Kirai Monk Meditation at 11th level, a Kirai Monk may use this ability to discern the whereabouts and physical condition of those who have a Force Bond with the Kirai Monk. A Force Bond takes 30 minutes to create, and the Monk may have no more than (1 + Wis Modifier) bonds at any given time.
Improved Kirai Reflexes Beginning at 12th level, The Dodge bonus to AC the Kirai Monk Recieves increases to +3.
Focused Training (Su): At 13th level, a Kirai Monk with focused training can use the Force to grant all allies in a 60-foot radius a bonus on their Reflex saves, Balance, Jump, and Tumble checks equal to 1/2 his Wisdom Modifier.
Nin Gyatsu At 14th level, a Kirai Monk Gains the abilities of Nin Gyatsu, the Way of Shadow Crossing. When making a Hide, Move Silently, or Escape Artist check, the Kirai Monk may use his Wisdom Modifier instead of his Dexterity Modifier
Kirai Mind Purity At 15th level, a Kirai Monk 's mind is so pure that he becomes immune to mind affecting spells.
Cosmic Resilience(Su) At 16th level, a Kirai Monk gains spell resistance equal to 11 + Class Level.
Cosmic Resolve (Su)t 17th level, the Kirai Monk gains Damage Reduction of 5/-
Greater Kirai Reflexes Beginning at 18th level, The dodge bonus a Kirai Monk recieves to his armor class increases to +5
Cosmic Faith(Ex): Once per day, when A Kirai Monk would normally be reduced to -10 Hit Points, he may instead make a Will Save Of DC 10 + Damage Taken to instead be stabilized at -9 HP.
Kirai Master (Ex): Upon reaching 20th level, a Kirai Monk may be considered as having reached the rank of Master. The Kirai Monk has become one with the force and gains a +2 bonus to his base Dexterity and Wisdom scores.
A Kirai Monk who multi-classes, or changes to a prohibited alignment, does not lose their connection to the Force or their Force abilities. However they can no longer gain levels in Kirai Monk until they have completed a Quest of Atonement. The Atonement Spell will not absolve them.
Epic Kirai Monk
|22nd||Energy Manipulation 3/day|
|24th||Energy Manipulation 4/Day|
|26th||Energy Manipulation 5/day|
|27th||Greater Jedi Teachings|
|28th||Energy Manipulation 6/day|
|30th||Energy Manipulation At Will.|
Skill Points: 4 + Int modifier skill points per level.
Energy Manipulation(Su): The Kirai Monk 's powers to use his manipulation technique continues to grow. He may now use this ability one more time per day at 22nd level and every even numbered level after 22nd (6/day at 24th, 7/day at 26th, 8/day at 28th and so on.)
Jedi Teachings: At 23th level, the Kirai Monk has uncovered the secrets of the Jedi. He may use Telekinesis at as an at will power with a caster level of 1/2 his Kirai Monk Level. The DC for his Telekinesis is 10+ 1/2 his Kirai Monk Level + his Wisdom Modifier
'Greater Jedi Teachings (Sp): At 27th level, a Kirai Monk gains the use of the spell Suggestion as a spell-like ability at will. The Save DC is 10 + 1/2 his Kirai Monk level + Wis Modifier
All Kirai Monks are taught basics skills in martial arts, and are encouraged to donate to charity on a regular basis. This however, is not required.
Weapons: Unarmed Strike (d6, critical 20/x2, Bludgeoning damage).
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: Weapon Focus (Unarmed Strike)
Bonus Feats: If Dexterity score is more than 13, Dodge. If below 13, Superior Unarmed Strike.
Gear: Monk's Outfit, Belt Pouch, One Day Trail Rations, Waterskin.
Gold: 40 gold.
Playing a Kirai Monk
Other Classes: .
Kirai Monks In the World
Kirai Monks make excellent additions to any campaign that incorporates use of The Force. However, they can be suited to fit any campaign. Perhaps instead of the Force, they instead focus on attaining power through drawing magic from The Weave. Or perhaps they are traditional monks who have harnessed their Chi in different ways. Regardless, they can be adapted to almost any campaign setting.
Kirai Monk Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Kirai Monks in the Game
Sample Encounter: .
EL : .