Kinji (5e Race)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 00:13, 2 November 2023 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Kinji[edit]

Physical Description[edit]

Kinji are humanoid magical creatures with beastly body parts, such as horns, claws, etc. Their physical structure is similar to that of humans, the weight is about 198 pounds while the height is about 5.9 feet.

{{{2}}}
{{{3}}}

History[edit]

Kinji are magical creatures, it is said that the first Kinji was born by chance from a pair of two humans in an area with a large amount of magic, later evolved and created the first village of Kinji. going forward with time he reproduced with a human creating today's society of Kinji

Society[edit]

they often live in villages inhabited by their own species, and also tend to avoid contact with species other than their own. kinji care a lot about their homeland and family, are able to reproduce and perform different jobs according to their abilities. They avoid illegal behavior within their place of birth.

Kinji Names[edit]

Male: Benimaru, Hakurō, Souei, Lirik, Plusrey Female: Shuna, Shion, Yeili, Fiona

Kinji Traits[edit]

Ability Score Increase. Your Strength score increases by 1
Age. Born and grow like humans, they can live up to a maximum of 300 years
Alignment. kinji tend to have neutral alignments
Size. Kinji vary widely in height and build, from barely 5.5 feet to well over 6.5 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see via Darkvision up to a distance of 80 feet
Born from magic. Thanks to the strong magic that flows in your body you get the competence in " Arcana"
Weak to antimagic. If the "Dispel Magic" spell is cast on you you get the "incapacitated" condition for 1 turn.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Kinji change a lot depending on the type of magic they are related to

Red Kinji[edit]

Ability Score Increase. Your Constitution score increases by 2
Fire boost. You are connected to fire, add 1d6 to all your fire damage
Heart on fire. You can increase your connection with fire for 1 minute, in that minute your Strength increases by 1, you gain fire resistance, count as a larger size, and add additional 2d6 to your fire damage, after the transformation you get a level of exhaustion. You can use this skill once at long rest (Unlock this skill at level 3)
Volcanic skin. Your CA increases by 1 if fire or cold damage tries to hit you.

Pink Kinji[edit]

Ability Score Increase. Your Charisma score increases by 2
Healing aura. using an action you can release a healing aura from your body of radius 20 feet, care of 1d6 all the creatures in the area, if there is an undead in the area the undead takes the same amount of care turned into necrotic damage. Increase to 2d6 on level 3, 3d6 on 6 level, 4d6 on 10 level, 5d6 on 13 level, 6d6 on 17 level, and 10d6 on 20 level. You can use this ability once at long rest
Pure soul. Add 1d8 to each attack against the undead.
Holy Body. Your body resists impurities, Get resistance to necrotic damage

Black Kinji[edit]

Ability Score Increase. Your Dexterity score increases by 2
One with Shadows. When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
Dark eyes. Your vision extends up to 120 feet, you get the ability to see through magical and non-magical Darkness
Stealth attack. If a creature receives a stealth attack from you it takes 1d6 extra necrotic damage

White Kinji[edit]

Ability Score Increase. Your Dexterity score increases by 2
Supernatural speed. As a bonus action you can make your speed 80 feet, but to do so you lose a life dice. You can do this once at short rest
Masterstroke. If you hit a creature with a martial weapon at a speed of 50 feet or more add your dexterity modifier to the damage
Supreme agility. Get proficiency in the skill "Acrobatics" and in the shots salvation on dexterity, if you already have the competence you can make it become double competence.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5.5′ 1'' +2d6 150lb. lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


0.00
(0 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: