|
This page was marked as abandoned on 13:46, 12 July 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)
If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.
Edit this Page | All abandoned pages
|
|
This page needs grammatical help. Reason: The wording is a bit confusing.
You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help
|
|
This page is incomplete and/or lacking flavor. Reason: No category.
You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs
|
Kinetic Empower[edit]
He stood with his hand straight at the target, with a cautious move, he puts his hand back, mummles some words, and then releses the hand like a bullet and hits fiercly.
[[Category:]]
The ritual enchants your strong hand's kinetic (push) power, so that when you attack with your hand it will be so fast it will hit the target like a bullet. the attack decreses the target's health by 10%, no matter what health the target posseses. though you need to do a check to see if you hit with your hand or not. first you need to do an athletics check, results will set the dice that you will roll to check if you hit. after you set a dice, roll a check, and if the result is in the highier half (for 1D20, for example, 1-10 is miss, 11-20 is hit) then you hit with the attack, and if the result is the lower half, then you miss.
Athletics Check Result |
Dice Roll
|
10 or lower |
1D20
|
11-20 |
1D10
|
21-25 |
1D6
|
26-30 |
1D4
|
31-40 |
1D2
|
Back to Main Page → 4e Homebrew → Rituals