Kaeozzoidian Spellsword (5e Subclass)

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Kaeozzoidian spellsword[edit]

Scales.png This page is of questionable balance. Reason: The spellcasting in this class needs to be reduced. As it is, this is a better spellcasting than some fullcasters, with the tankiness of a barbarian. Class features shouldn't give feats. Being setting specific doesn't change the need for balance on the homebrew.

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Barbarian Subclass

you trained to fight in the ways of magic, you can fight with swords, but yours are enhanced with magic.


Starting at 3rd level, you get the spellcasting trait, with constitution for your spellcasting ability. you get access to the artificer, paladin, cleric, druid, ranger, bard, warlock, and wizard spell lists with spells prepared always as if you were a sorcerer. you get your 1 plus your proficiency bonus plus the number of cantrips that a sorcerer would at your level in terms of cantrips. you get 2 spells known per your barbarian level+14, you can cast spells with the ritual tag as rituals, and you get the normal number of spell slots with the restrictions set at though your barbarian levels were sorcerer levels unless otherwise specified(such as in the regenerating slots and supreme smite abilities). you also can cast and concentrate on spells while raging. you can use a holy symbol as a spellcasting focus. you gain proficiency in stealth, and get the magic initiate feat, 3 other feats of your choice, and 3 ability score improvements.

Extra Attack Magic

Starting at 6th level, when you cast a spell that requires you to make an attack, you can take extra attacks as though you took the normal attack action, and the spell affects each attack as it would the first. you also get 3 feats of your choice, and 3 ability score improvements.

Regenerating Slots

Starting at 10th level, your spell slots refresh at the end of a short or long rest, you get 12 extra level 1 spell slots, and 9 extra level 2, and level 3 slots, and 5 level 4, and level 5 spell slots. you also get 3 ability score improvements, the war caster feat and 3 other feats of your choice.

mage fighting style

when you reach 14th level, you get to choose a fighting style, you get to chose 4 metamagic options, and you get 2 sorcery points per level, you can use the sorcery points only for metamagic, and you cannot convert spell slots into points. you get the elemental adept feat and 3 others of your choice. you also get 2 ability score improvements

Supreme Smite

Starting at 17th level, when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal damage to the target, in addition to the weapon's damage. The extra damage is 2d8 + 2 per spell level, the damage increases by 4d8 + 4 if you are raging, the type is your choice of any type other than slashing, piercing, and bludgeoning. you also get 2 extra 6th level spell slots, 2 extra 7th level spell slots, 3 extra 8th level spell slots, and 3 extra level 9th spell slots. you get the spell sniper feat and 3 others of your choice. you also get 2 ability score improvements.

this subclass if only for the Jaroidia setting, only to be used for a campaign or one shot with the goal of defeating Sir Jaroid or Kaeozz.

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